示例#1
0
        public void CreateRtPipelineState()
        {
            var rtpipeline = new RTPipeline();

            // Need 10 subobjects:
            //  1 for the DXIL library
            //  1 for hit-group
            //  2 for RayGen root-signature (root-signature and the subobject association)
            //  2 for hit-program root-signature (root-signature and the subobject association)
            //  2 for miss-shader root-signature (signature and association)
            //  2 for shader config (shared between all programs. 1 for the config, 1 for association)
            //  1 for pipeline config
            //  1 for the global root signature
            StateSubObject[] subobjects = new StateSubObject[12];
            int index = 0;

            // Create the DXIL library
            DxilLibrary dxilLib = rtpipeline.CreateDxilLibrary();

            subobjects[index++] = dxilLib.stateSubObject; // 0 Library

            HitProgram hitProgram = new HitProgram(null, RTPipeline.kClosestHitShader, RTPipeline.kHitGroup);

            subobjects[index++] = hitProgram.subObject; // 1 Hit Group

            // Create the ray-gen root-signature and association
            Structs.LocalRootSignature rgsRootSignature = new Structs.LocalRootSignature(mpDevice, rtpipeline.CreateRayGenRootDesc());
            subobjects[index] = rgsRootSignature.subobject; // 2 RayGen Root Sig

            int rgsRootIndex = index++;                     // 2
            ExportAssociation rgsRootAssociation = new ExportAssociation(new string[] { RTPipeline.kRayGenShader }, subobjects[rgsRootIndex]);

            subobjects[index++] = rgsRootAssociation.subobject; // 3 Associate Root Sig to RGS

            // Create the hit root-signature and association
            Structs.LocalRootSignature hitRootSignature = new Structs.LocalRootSignature(mpDevice, rtpipeline.CreateHitRootDesc());
            subobjects[index] = hitRootSignature.subobject;                                                                                        // 4 Hit Root Sig

            int hitRootIndex = index++;                                                                                                            // 4
            ExportAssociation hitRootAssociation = new ExportAssociation(new string[] { RTPipeline.kClosestHitShader }, subobjects[hitRootIndex]); // 5 Associate Hit Root Sig to Hit Group

            subobjects[index++] = hitRootAssociation.subobject;                                                                                    // 6 Associate Hit Root Sig to Hit Group

            // Create the miss root-signature and association
            RootSignatureDescription emptyDesc = new RootSignatureDescription(RootSignatureFlags.LocalRootSignature);

            Structs.LocalRootSignature missRootSignature = new Structs.LocalRootSignature(mpDevice, emptyDesc);
            subobjects[index] = missRootSignature.subobject; // 6 Miss Root Sig

            int missRootIndex = index++;                     // 6
            ExportAssociation missRootAssociation = new ExportAssociation(new string[] { RTPipeline.kMissShader }, subobjects[missRootIndex]);

            subobjects[index++] = missRootAssociation.subobject; // 7 Associate Miss Root Sig to Miss Shader

            // Bind the payload size to the programs
            ShaderConfig shaderConfig = new ShaderConfig(sizeof(float) * 2, sizeof(float) * 4);

            subobjects[index] = shaderConfig.subObject; // 8 Shader Config;

            int shaderConfigIndex = index++;            // 8

            string[]          shaderExports     = new string[] { RTPipeline.kMissShader, RTPipeline.kClosestHitShader, RTPipeline.kRayGenShader };
            ExportAssociation configAssociation = new ExportAssociation(shaderExports, subobjects[shaderConfigIndex]);

            subobjects[index++] = configAssociation.subobject;  // 9 Associate Shader Config to Miss, CHS, RGS

            // Create the pipeline config
            PipelineConfig config = new PipelineConfig(1);

            subobjects[index++] = config.suboject; // 10

            // Create the global root signature and store the empty signature
            Structs.GlobalRootSignature root = new Structs.GlobalRootSignature(mpDevice, new RootSignatureDescription());
            mpEmptyRootSig      = root.pRootSig.RootSignature;
            subobjects[index++] = root.suboject; // 11

            // Create the state
            StateObjectDescription desc = new StateObjectDescription(StateObjectType.RaytracingPipeline, subobjects);

            mpPipelineState = mpDevice.CreateStateObject(desc);
        }
示例#2
0
        public void CreateRtPipelineState()
        {
            var rtpipeline = new RTPipeline();

            // Need 10 subobjects:
            //  1 for the DXIL library
            //  1 for hit-group
            //  2 for the hit-groups (triangle hit group, plane hit-group)
            //  2 for RayGen root-signature (root-signature and the subobject association)
            //  2 for triangle hit-program root-signature (root-signature and the subobject association)
            //  2 for plane hit-program and miss-shader root-signature (signature and association)
            //  2 for shader config (shared between all programs. 1 for the config, 1 for association)
            //  1 for pipeline config
            //  1 for the global root signature
            StateSubObject[] subobjects = new StateSubObject[13];
            int index = 0;

            // Create the DXIL library
            DxilLibrary dxilLib = rtpipeline.CreateDxilLibrary();

            subobjects[index++] = dxilLib.stateSubObject; // 0 Library

            // Create the triangle HitProgram
            HitProgram triHitProgram = new HitProgram(null, RTPipeline.kTriangleChs, RTPipeline.kTriHitGroup);

            subobjects[index++] = triHitProgram.subObject; // 1 Triangle Hit Group

            // Create the plane HitProgram
            HitProgram planeHitProgram = new HitProgram(null, RTPipeline.kPlaneChs, RTPipeline.kPlaneHitGroup);

            subobjects[index++] = planeHitProgram.subObject; // 2 Plane Hit Group

            // Create the ray-gen root-signature and association
            Structs.LocalRootSignature rgsRootSignature = new Structs.LocalRootSignature(mpDevice, rtpipeline.CreateRayGenRootDesc());
            subobjects[index] = rgsRootSignature.subobject; // 3 RayGen Root Sig

            int rgsRootIndex = index++;                     // 3
            ExportAssociation rgsRootAssociation = new ExportAssociation(new string[] { RTPipeline.kRayGenShader }, subobjects[rgsRootIndex]);

            subobjects[index++] = rgsRootAssociation.subobject; // 4 Associate Root Sig to RGS

            // Create the tri  hit root-signature and association
            Structs.LocalRootSignature triHitRootSignature = new Structs.LocalRootSignature(mpDevice, rtpipeline.CreateTriangleHitRootDesc());
            subobjects[index] = triHitRootSignature.subobject;                                                                                      // 5 Triangle Hit Root Sig

            int triHitRootIndex = index++;                                                                                                          // 5
            ExportAssociation triHitRootAssociation = new ExportAssociation(new string[] { RTPipeline.kTriangleChs }, subobjects[triHitRootIndex]); // 5 Associate Hit Root Sig to Hit Group

            subobjects[index++] = triHitRootAssociation.subobject;                                                                                  // 6 Associate Hit Root Sig to Hit Group

            // Create the empty root-signature and association it with the plane hit-program and miss-shader
            RootSignatureDescription emptyDesc = new RootSignatureDescription(RootSignatureFlags.LocalRootSignature);

            Structs.LocalRootSignature emptyRootSignature = new Structs.LocalRootSignature(mpDevice, emptyDesc);
            subobjects[index] = emptyRootSignature.subobject; // 7 Miss Root Sig for Plane Hit Group and Miss

            int emptyRootIndex = index++;                     // 7
            ExportAssociation emptyRootAssociation = new ExportAssociation(new string[] { RTPipeline.kPlaneChs, RTPipeline.kMissShader }, subobjects[emptyRootIndex]);

            subobjects[index++] = emptyRootAssociation.subobject; // 8 Associate empty Root Sig to Plane Hit Group and Miss Shader

            // Bind the payload size to the programs
            ShaderConfig shaderConfig = new ShaderConfig(sizeof(float) * 2, sizeof(float) * 3);

            subobjects[index] = shaderConfig.subObject; // 9 Shader Config;

            int shaderConfigIndex = index++;            // 9

            string[]          shaderExports     = new string[] { RTPipeline.kMissShader, RTPipeline.kTriangleChs, RTPipeline.kPlaneChs, RTPipeline.kRayGenShader };
            ExportAssociation configAssociation = new ExportAssociation(shaderExports, subobjects[shaderConfigIndex]);

            subobjects[index++] = configAssociation.subobject;  // 10 Associate Shader Config to all shaders and hit groups

            // Create the pipeline config
            PipelineConfig config = new PipelineConfig(1);

            subobjects[index++] = config.suboject; // 11

            // Create the global root signature and store the empty signature
            Structs.GlobalRootSignature root = new Structs.GlobalRootSignature(mpDevice, new RootSignatureDescription());
            mpEmptyRootSig      = root.pRootSig.RootSignature;
            subobjects[index++] = root.suboject; // 12

            // Create the state
            StateObjectDescription desc = new StateObjectDescription(StateObjectType.RaytracingPipeline, subobjects);

            mpPipelineState = mpDevice.CreateStateObject(desc);
        }