示例#1
0
        /// <summary>
        /// Handling packets received on the RTP socket. One of the simplest, if not the simplest, cases is
        /// PCMU audio packets. THe handling can get substantially more complicated if the RTP socket is being
        /// used to multiplex different protocols. This is what WebRTC does with STUN, RTP and RTCP.
        /// </summary>
        /// <param name="rtpSocket">The raw RTP socket.</param>
        /// <param name="rtpSendSession">The session infor for the RTP pakcets being sent.</param>
        private static async void RecvRtp(Socket rtpSocket, RTPSession rtpRecvSession, CancellationTokenSource cts)
        {
            try
            {
                DateTime lastRecvReportAt    = DateTime.Now;
                uint     packetReceivedCount = 0;
                uint     bytesReceivedCount  = 0;
                byte[]   buffer = new byte[512];

                IPEndPoint anyEndPoint = new IPEndPoint((rtpSocket.AddressFamily == AddressFamily.InterNetworkV6) ? IPAddress.IPv6Any : IPAddress.Any, 0);

                Log.LogDebug($"Listening on RTP socket {rtpSocket.LocalEndPoint}.");

                using (var waveOutEvent = new WaveOutEvent())
                {
                    var waveProvider = new BufferedWaveProvider(new WaveFormat(8000, 16, 1));
                    waveProvider.DiscardOnBufferOverflow = true;
                    waveOutEvent.Init(waveProvider);
                    waveOutEvent.Play();

                    var recvResult = await rtpSocket.ReceiveFromAsync(buffer, SocketFlags.None, anyEndPoint);

                    Log.LogDebug($"Initial RTP packet recieved from {recvResult.RemoteEndPoint}.");

                    while (recvResult.ReceivedBytes > 0 && !cts.IsCancellationRequested)
                    {
                        var rtpPacket = rtpRecvSession.RtpReceive(buffer, 0, recvResult.ReceivedBytes, recvResult.RemoteEndPoint as IPEndPoint);

                        packetReceivedCount++;
                        bytesReceivedCount += (uint)rtpPacket.Payload.Length;

                        for (int index = 0; index < rtpPacket.Payload.Length; index++)
                        {
                            short  pcm       = NAudio.Codecs.MuLawDecoder.MuLawToLinearSample(rtpPacket.Payload[index]);
                            byte[] pcmSample = new byte[] { (byte)(pcm & 0xFF), (byte)(pcm >> 8) };
                            waveProvider.AddSamples(pcmSample, 0, 2);
                        }

                        if (DateTime.Now.Subtract(lastRecvReportAt).TotalSeconds > RTP_REPORTING_PERIOD_SECONDS)
                        {
                            // This is typically where RTCP receiver (RR) reports would be sent. Omitted here for brevity.
                            lastRecvReportAt = DateTime.Now;
                            var remoteRtpEndPoint = recvResult.RemoteEndPoint as IPEndPoint;
                            Log.LogDebug($"RTP recv report {rtpSocket.LocalEndPoint}<-{remoteRtpEndPoint} pkts {packetReceivedCount} bytes {bytesReceivedCount}");
                        }

                        recvResult = await rtpSocket.ReceiveFromAsync(buffer, SocketFlags.None, anyEndPoint);
                    }
                }
            }
            catch (ObjectDisposedException) { } // This is how .Net deals with an in use socket being closed. Safe to ignore.
            catch (Exception excp)
            {
                Log.LogError($"Exception processing RTP. {excp}");
            }
        }