public void RenderRoad() { UnityEngine.Profiling.Profiler.BeginSample("RenderRoad"); foreach (RoadSegment seg in Segments) { if (seg.HasMesh) { if (seg.goSeg == null) { seg.CreateGameObjects(); } seg.AddMeshes(); seg.SetMaterial(); seg.CreateFenceColliderVerts(); } } foreach (RoadSectn RS in Sectns) { RS.CreateFence(); if (PlayerManager.Type != "BuilderPlayer") { RS.CreateFenceColliders(); } } UnityEngine.Profiling.Profiler.EndSample(); }