void Start() { isCatched = false; RPS_Discription = RPS_Discription.Instance; RPS_UserHands = RPS_UserHands.Instance; }
void Start() { level = Level.init; state = State.init; alertFlag = true; comHandsFlag = true; cntFlag = true; scoreFlag = true; timerFlag = true; calcFlag = true; cnt = 0; score = 0; downTime = 0; level_idx = 0; limitedTime = 0; dt_idx = 0; s_idx = 0; //progress bar bar1.GetComponent <SpriteRenderer>().enabled = false; bar2.GetComponent <SpriteRenderer>().enabled = false; bar3.GetComponent <SpriteRenderer>().enabled = false; bar4.GetComponent <SpriteRenderer>().enabled = false; bar5.GetComponent <SpriteRenderer>().enabled = false; Fail.GetComponent <SpriteRenderer>().enabled = false; //레벨 별 제한시간 초기 설정 7 6 5 4 3s for (int i = 0; i < floatArrTimer.Length; i++) { floatArrTimer[i] = 7 - i; } //제한 시간 TextInTimerBox.GetComponent <Text>().enabled = false; RPS_Discription = RPS_Discription.Instance; RPS_CharacterManager = RPS_CharacterManager.Instance; RPS_CamController = RPS_CamController.Instance; RPS_AlertController = RPS_AlertController.Instance; RPS_ComputerHands = RPS_ComputerHands.Instance; RPS_UserHands = RPS_UserHands.Instance; RPS_InputManager = RPS_InputManager.Instance; RPS_ChickenController = RPS_ChickenController.Instance; RPS_LevelTextChange = RPS_LevelTextChange.Instance; RPS_ScoreManager = RPS_ScoreManager.Instance; }
void Start() { RPS_Discription = RPS_Discription.Instance; RPS_CamController = RPS_CamController.Instance; RPS_GameManager = RPS_GameManager.Instance; isDissapear = true; res1 = Restaurant1.transform.position; res2 = Restaurant2.transform.position; res3 = Restaurant3.transform.position; res4 = Restaurant4.transform.position; res5 = Restaurant5.transform.position; party = Party.transform.position; }
void Start() { RPS_Discription = RPS_Discription.Instance; }