private void UpgradeStat(UIMouseEvent evt, UIElement listeningElement, Stat stat, int amount) { if (!visible) { return; } Main.PlaySound(SoundID.MenuOpen); if (Main.keyState.PressingShift()) { if ((Main.keyState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.LeftControl))) { while (Char.FreePtns > 0) { Char.SpendPoints(stat, Char.GetStatXPMax(stat) - Char.GetStatXP(stat)); } return; } for (int i = 0; i < amount; i++) { Char.SpendPoints(stat, Char.GetStatXPMax(stat) - Char.GetStatXP(stat)); } return; } Char.SpendPoints(stat, amount); }
public override void Draw(SpriteBatch spriteBatch) { RPGPlayer player = Main.player[Main.myPlayer].GetModPlayer <RPGPlayer>(); float quotient = 1f; //Calculate quotient quotient = (float)player.GetStatXP(stat) / (float)player.GetStatXPMax(stat); this.Width.Set(quotient * width, 0f); //Left.Set((1 - quotient) * width, 0); Recalculate(); // recalculate the position and size base.Draw(spriteBatch); }