void Awake () { if (EntityLevel == null) { EntityLevel = GetComponent<RPGEntityLevel>(); if (EntityLevel == null) { Debug.LogWarning("No RPGEntityLevel assigned to RPGEntity"); } } }
private void Awake() { if (EntityLevel == null) { EntityLevel = GetComponent <RPGEntityLevel>(); } if (EntityLevel == null) { Debug.LogWarning("No RPGEntityLevel assigned to RPGEntity"); } }