示例#1
0
 public override void OnEnter()
 {
     atk           = gameMode.ChapterManager.GetCharacterFromCoord(AttackInfo.attacker.GetTileCoord());
     def           = gameMode.ChapterManager.GetCharacterFromCoord(AttackInfo.defender.GetTileCoord());
     atkSr         = atk.GetSpriteRender();
     defSr         = def.GetSpriteRender();
     atk_direction = PositionMath.GetDirection(atk.GetTileCoord(), def.GetTileCoord());
     gameMode.unitShower.SetDirection(atk.GetSpriteRender(), atk_direction);
     def_direction = PositionMath.GetDirection(def.GetTileCoord(), atk.GetTileCoord());
     gameMode.unitShower.SetDirection(def.GetSpriteRender(), def_direction);
     gameMode.UIManager.ShowAttackInfo(atk.Logic, def.Logic);
     Utils.GameUtil.DelayFunc(this, Shake, 0.25f);
 }
示例#2
0
        public override void OnEnter()
        {
            int id = ID;

            if (ID < 0)
            {
                id = gameMode.BattleManager.CurrentCharacterLogic.GetID();;
            }
            RPGCharacter ch = gameMode.ChapterManager.GetCharacterFromID(id);

            gameMode.unitShower.Shake(ch.GetSpriteRender(), direction, duration, intensity, () => DelayContinue(delayContinue));
        }
示例#3
0
        public override void OnEnter()
        {
            int id = ID;

            if (ID < 0)
            {
                id = gameMode.BattleManager.CurrentCharacterLogic.GetID();;
            }
            RPGCharacter ch = gameMode.ChapterManager.GetCharacterFromID(id);

            if (resetStay)
            {
                ch.GetMultiSpriteAnimator().SetActiveAnimator(MultiSpriteAnimator.EAnimateType.Stay);
            }
            else
            {
                gameMode.unitShower.SetDirection(ch.GetSpriteRender(), direction);
            }
            Continue();
        }