// Use this for initialization void Start() { gameLogic = GameObject.Find("GameLogic").GetComponent <RPCUpdates>(); audio = GetComponent <AudioSource>(); sphere = GetComponent <Rigidbody> (); nV = GetComponent <NetworkView>(); }
// Use this for initialization void Start() { gameLogic = GameObject.Find("GameLogic").GetComponent<RPCUpdates>(); audio = GetComponent<AudioSource>(); sphere = GetComponent<Rigidbody> (); nV = GetComponent<NetworkView>(); }
// Use this for initialization void Start() { wall = GetComponent<Rigidbody> (); gameLogic = GameObject.Find("GameLogic").GetComponent<RPCUpdates>(); }
// Use this for initialization void Start() { wall = GetComponent <Rigidbody> (); gameLogic = GameObject.Find("GameLogic").GetComponent <RPCUpdates>(); }