public void Bind() { con.Open(); SqlCommand cmd = new SqlCommand("select * from EmployeeTable1", con); SqlDataAdapter adapt = new SqlDataAdapter(cmd); DataSet ds = new DataSet(); adapt.Fill(ds, "EmployeeTable1"); RP1.DataSource = ds.Tables[0]; RP1.DataBind(); con.Close(); }
public void Bind() { conn.Open(); SqlCommand cmd = new SqlCommand("select * from StudentTable", conn); SqlDataAdapter sd = new SqlDataAdapter(cmd); DataSet ds = new DataSet(); sd.Fill(ds, "StudentTable"); RP1.DataSource = ds.Tables[0]; RP1.DataBind(); conn.Close(); }
public void Bind() { con.Open(); SqlCommand cmd = new SqlCommand("Select * from StudentTable", con); //select all the record present in the datatable SqlDataAdapter adapt = new SqlDataAdapter(cmd); //retreiving data by creating an instance DataSet ds = new DataSet(); //setting data into single frame adapt.Fill(ds, "StudentTable"); //record of employee table record o RP1.DataSource = ds.Tables[0]; RP1.DataBind(); con.Close(); }
protected void Page_Load(object sender, EventArgs e) { SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString); con.Open(); SqlCommand cmd = new SqlCommand("select * from Student", con); SqlDataReader rd = cmd.ExecuteReader(); RP1.DataSource = rd; RP1.DataBind(); con.Close(); }
public void Bind() { SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString); con.Open(); SqlCommand cmd = new SqlCommand("Select * from StudentTable", con); SqlDataAdapter adpt = new SqlDataAdapter(cmd); DataSet ds = new DataSet(); adpt.Fill(ds, "StudentTable"); RP1.DataSource = ds.Tables[0]; RP1.DataBind(); con.Close(); }
// metoda zjistujici nove pokyny pro pohyb robotu ze strategii, zjistuje zdali nepadl gol, updatuje cas a pohybuje scenou public void Tick() { //save actual situation to storage storage.Ball.Position = From3Dto2D(GameBall.transform.position); storage.LeftRobots[0].Position = From3Dto2D(BluePlayer1.transform.position); storage.LeftRobots[1].Position = From3Dto2D(BluePlayer2.transform.position); storage.LeftRobots[2].Position = From3Dto2D(BluePlayer3.transform.position); storage.LeftRobots[3].Position = From3Dto2D(BluePlayer4.transform.position); storage.LeftRobots[4].Position = From3Dto2D(BlueGoal.transform.position); storage.RightRobots[0].Position = From3Dto2D(RedPlayer1.transform.position); storage.RightRobots[1].Position = From3Dto2D(RedPlayer2.transform.position); storage.RightRobots[2].Position = From3Dto2D(RedPlayer3.transform.position); storage.RightRobots[3].Position = From3Dto2D(RedPlayer4.transform.position); storage.RightRobots[4].Position = From3Dto2D(RedGoal.transform.position); //********************* LEFT **************************** leftStorage.Ball.Position = storage.Ball.Position; leftStorage.myRobots[0].Position = storage.LeftRobots[0].Position; leftStorage.myRobots[1].Position = storage.LeftRobots[1].Position; leftStorage.myRobots[2].Position = storage.LeftRobots[2].Position; leftStorage.myRobots[3].Position = storage.LeftRobots[3].Position; leftStorage.myRobots[4].Position = storage.LeftRobots[4].Position; leftStorage.oppntRobots[0].Position = storage.RightRobots[0].Position; leftStorage.oppntRobots[1].Position = storage.RightRobots[1].Position; leftStorage.oppntRobots[2].Position = storage.RightRobots[2].Position; leftStorage.oppntRobots[3].Position = storage.RightRobots[3].Position; leftStorage.oppntRobots[4].Position = storage.RightRobots[4].Position; //********************* RIGHT **************************** rightStorage.Ball.Position = storage.Ball.Position; rightStorage.myRobots[0].Position = storage.RightRobots[0].Position; rightStorage.myRobots[1].Position = storage.RightRobots[1].Position; rightStorage.myRobots[2].Position = storage.RightRobots[2].Position; rightStorage.myRobots[3].Position = storage.RightRobots[3].Position; rightStorage.myRobots[4].Position = storage.RightRobots[4].Position; rightStorage.oppntRobots[0].Position = storage.LeftRobots[0].Position; rightStorage.oppntRobots[1].Position = storage.LeftRobots[1].Position; rightStorage.oppntRobots[2].Position = storage.LeftRobots[2].Position; rightStorage.oppntRobots[3].Position = storage.LeftRobots[3].Position; rightStorage.oppntRobots[4].Position = storage.LeftRobots[4].Position; //volanie funkci TickStrategy z DLL object[] leftSt = new object[] { leftStorage }; object[] rightSt = new object[] { rightStorage }; MethodTickLeft.Invoke(leftInstance, leftSt); MethodTickRight.Invoke(rightInstance, rightSt); // *********** LEFT *************** //load new situation from storage and move robots BP1.MoveTo(From2Dto2D(leftStorage.myRobots[0].PositionMove)); BP2.MoveTo(From2Dto2D(leftStorage.myRobots[1].PositionMove)); BP3.MoveTo(From2Dto2D(leftStorage.myRobots[2].PositionMove)); BP4.MoveTo(From2Dto2D(leftStorage.myRobots[3].PositionMove)); BG.MoveTo(From2Dto2D(leftStorage.myRobots[4].PositionMove)); //load boal position to robots BP1.ballPosition = From2Dto2D(leftStorage.Ball.Position); BP2.ballPosition = From2Dto2D(leftStorage.Ball.Position); BP3.ballPosition = From2Dto2D(leftStorage.Ball.Position); BP4.ballPosition = From2Dto2D(leftStorage.Ball.Position); BG.ballPosition = From2Dto2D(leftStorage.Ball.Position); // *********** RIGHT *************** //load new situation from storage and move robots RP1.MoveTo(From2Dto2D(rightStorage.myRobots[0].PositionMove)); RP2.MoveTo(From2Dto2D(rightStorage.myRobots[1].PositionMove)); RP3.MoveTo(From2Dto2D(rightStorage.myRobots[2].PositionMove)); RP4.MoveTo(From2Dto2D(rightStorage.myRobots[3].PositionMove)); Vector2D a = new Vector2D(-rightStorage.myRobots[4].PositionMove.X, rightStorage.myRobots[4].PositionMove.Y); RG.MoveTo(From2Dto2D(rightStorage.myRobots[4].PositionMove)); //load boal position to robots RP1.ballPosition = From2Dto2D(rightStorage.Ball.Position); RP2.ballPosition = From2Dto2D(rightStorage.Ball.Position); RP3.ballPosition = From2Dto2D(rightStorage.Ball.Position); RP4.ballPosition = From2Dto2D(rightStorage.Ball.Position); RG.ballPosition = From2Dto2D(rightStorage.Ball.Position); LogToHolder(); //************ adaptStrategy *************** //ak uzivatel ma v DLL adapt strategy a chce ho vyuzivat //left if (StaticVariable.leftAdaptation == true) { List <object> newRules = (List <object>)leftAdaptStrategyMethod.Invoke(leftStrategyAdaptation, new object[] { logHolder, leftInstance }); if (newRules.Count > 0) { MethodLeftAdaptStrategy.Invoke(leftInstance, new object[] { newRules }); Debug.Log("Added rules: " + newRules.Count); } } //right if (StaticVariable.rightAdaptation == true) { List <object> newRules = (List <object>)rightAdaptStrategyMethod.Invoke(rightStrategyAdaptation, new object[] { logHolder, rightInstance }); if (newRules.Count > 0) { MethodRightAdaptStrategy.Invoke(rightInstance, new object[] { newRules }); Debug.Log("Added rules: " + newRules.Count); } } }