// Use this for initialization void Start() { mTextureCurrent = textureOff; textureScript = GetComponent <MMCGUITexture>(); textureScript.texture = mTextureCurrent; rScript = GameObject.Find("_ROCHE").GetComponent <ROCHEScript>(); }
// Use this for initialization void Start() { mTextureCurrent = textureOff; textureScript = GetComponent<MMCGUITexture>(); textureScript.texture = mTextureCurrent; rScript = GameObject.Find("_ROCHE").GetComponent<ROCHEScript>(); }
void Start() { rScript = GameObject.Find ("_ROCHE").GetComponent<ROCHEScript>(); kinectManager = rScript.kinectManager; }
void Start() { rScript = GameObject.Find("_ROCHE").GetComponent <ROCHEScript>(); kinectManager = rScript.kinectManager; }