public override void Init() { Engine.InitGameWindow(1920, 1080, RWindowStyle.Normal); GameWindow.VSync = OpenTK.VSyncMode.On; Engine.SetShowFPS(true); Engine.SetViewport(new RViewport(0, 0, 1920, 1080)); //Engine.InitHDR(); GameWindow.CursorVisible = true; GameWindow.Location = new System.Drawing.Point(0, 0); sponza = Engine.Scene.Create <RMesh>("sponza"); sponza.LoadSourceModel("/models/sponza.fbx"); sponza.CullEnable = false; sponza.CullMode = RCullMode.None; sponza.Scale = Vector3.One; sponza.Position = Vector3.Zero; sponza.BlendEnable = false; var cam = Engine.GetCamera(); //cam.LookAt(cam.Position - Vector3.UnitZ); cam.Position = new Vector3(0, 1.5f, 0); cam.Near = 0.01f; cam.Far = 10000f; //cam.ViewDirection = Vector3.Normalize(cam.Position - Vector3.UnitZ); cam.Update(); font = RScreen.Instance.LoadFont("/vcr_osd_mono.ttf", 16); RTexture2D posX = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("posX", "/textures/sky-posX.png"); RTexture2D posY = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("posY", "/textures/sky-posY.png"); RTexture2D posZ = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("posZ", "/textures/sky-posZ.png"); RTexture2D negX = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("negX", "/textures/sky-negX.png"); RTexture2D negY = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("negY", "/textures/sky-negY.png"); RTexture2D negZ = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("negZ", "/textures/sky-negZ.png"); var skyboxTexture = new RTexture3D(); skyboxTexture.Create(RPixelFormat.Rgb, ref posX, ref posY, ref posZ, ref negX, ref negY, ref negZ); Engine.Atmosphere.CreateSkyBox(skyboxTexture); GameWindow.Visible = true; }
public override void Init() { Engine.InitGameWindow(1280, 720, RWindowStyle.Normal); GameWindow.VSync = OpenTK.VSyncMode.On; Engine.SetShowFPS(true); Engine.SetViewport(new RViewport(0, 0, 1280, 720)); Engine.InitHDR(); GameWindow.CursorVisible = true; sponza = Engine.Scene.Create <RMesh>("sponza"); sponza.LoadSourceModel("/models/sponza.fbx"); sponza.CullEnable = false; sponza.CullMode = RCullMode.None; sponza.SetScale(1f); sponza.SetPosition(0, 0, 0); sponza.BlendEnable = false; var cam = Engine.GetCamera(); cam.SetPosition(0, 20, 1f); cam.LookAt(Vector3.Zero); cam.SetClipPlanes(0.01f, 10000f); font = RScreen.Instance.LoadFont("/vcr_osd_mono.ttf", 16); RTexture2D posX = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("posX", "/textures/sky-posX.png"); RTexture2D posY = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("posY", "/textures/sky-posY.png"); RTexture2D posZ = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("posZ", "/textures/sky-posZ.png"); RTexture2D negX = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("negX", "/textures/sky-negX.png"); RTexture2D negY = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("negY", "/textures/sky-negY.png"); RTexture2D negZ = (RTexture2D)Engine.Textures.CreateTexture <RTexture2D>("negZ", "/textures/sky-negZ.png"); var skyboxTexture = new RTexture3D(); skyboxTexture.Create(RPixelFormat.Rgb, ref posX, ref posY, ref posZ, ref negX, ref negY, ref negZ); Engine.Atmosphere.CreateSkyBox(skyboxTexture); }