示例#1
0
    private void Awake()
    {
        levelAudio = GameObject.FindGameObjectWithTag("LevelAudio");
        levelAudio.GetComponent <AudioSource> ().Play();
        DontDestroyOnLoad(levelAudio);

        startButton = GameObject.FindGameObjectWithTag("StartButton");
        startButton.GetComponent <Button> ().interactable = true;

        if (levelButton == null)
        {
            levelButton       = GameObject.Find("Level1").GetComponent <Button> ();
            actualLevelInMenu = 1;
        }

        canvasManager = GetComponent <RMenu_CanvasManager>();

        if (menuScreens.Count < 2)
        {
            Debug.Log("At least 2 menus are required for the RMenu_MenuManager component to function. Disabling component.");

            gameObject.SetActive(false);
            return;
        }
    }
示例#2
0
    private void Awake()
    {
        levelAudio = GameObject.FindGameObjectWithTag ("LevelAudio");
        levelAudio.GetComponent<AudioSource> ().Play ();
        DontDestroyOnLoad (levelAudio);

        startButton = GameObject.FindGameObjectWithTag ("StartButton");
        startButton.GetComponent<Button> ().interactable = true;

        if (levelButton == null)
        {
            levelButton = GameObject.Find ("Level1").GetComponent<Button> ();
            actualLevelInMenu = 1;
        }

        canvasManager = GetComponent<RMenu_CanvasManager>();

        if (menuScreens.Count < 2)
        {
            Debug.Log("At least 2 menus are required for the RMenu_MenuManager component to function. Disabling component.");

            gameObject.SetActive(false);
            return;
        }
    }