private void Awake() { levelAudio = GameObject.FindGameObjectWithTag("LevelAudio"); levelAudio.GetComponent <AudioSource> ().Play(); DontDestroyOnLoad(levelAudio); startButton = GameObject.FindGameObjectWithTag("StartButton"); startButton.GetComponent <Button> ().interactable = true; if (levelButton == null) { levelButton = GameObject.Find("Level1").GetComponent <Button> (); actualLevelInMenu = 1; } canvasManager = GetComponent <RMenu_CanvasManager>(); if (menuScreens.Count < 2) { Debug.Log("At least 2 menus are required for the RMenu_MenuManager component to function. Disabling component."); gameObject.SetActive(false); return; } }
private void Awake() { levelAudio = GameObject.FindGameObjectWithTag ("LevelAudio"); levelAudio.GetComponent<AudioSource> ().Play (); DontDestroyOnLoad (levelAudio); startButton = GameObject.FindGameObjectWithTag ("StartButton"); startButton.GetComponent<Button> ().interactable = true; if (levelButton == null) { levelButton = GameObject.Find ("Level1").GetComponent<Button> (); actualLevelInMenu = 1; } canvasManager = GetComponent<RMenu_CanvasManager>(); if (menuScreens.Count < 2) { Debug.Log("At least 2 menus are required for the RMenu_MenuManager component to function. Disabling component."); gameObject.SetActive(false); return; } }