private void Awake() { animator = GetComponent <Animator>(); if (showLearningButton) { showLearningButton.onClick.AddListener(() => SetAnimBoolParam(ANIM_BOOL_LEARNING, true)); } if (hideLearningButton) { hideLearningButton.onClick.AddListener(() => SetAnimBoolParam(ANIM_BOOL_LEARNING, false)); } if (showHintsButton) { showHintsButton.onClick.AddListener(() => SetAnimBoolParam(ANIM_BOOL_HINTS, true)); } if (hideHintsButton) { hideHintsButton.onClick.AddListener(() => SetAnimBoolParam(ANIM_BOOL_HINTS, false)); } if (resetButton) { resetButton.onClick.AddListener(() => RLUtilities.ResetGame()); } gameObject.SetActive(false); }
private void Awake() { animator = GetComponent <Animator>(); resetButton.onClick.AddListener(() => RLUtilities.ResetGame()); quitButton.onClick.AddListener(() => Application.Quit()); showButton.onClick.AddListener(() => SetVisible(true)); hideButton.onClick.AddListener(() => SetVisible(false)); quickplayButton.OnButtonPressed += _ => SetQuickplay(!isQuickplayOn); SetQuickplay(isQuickplayOn); }