// Use this for initialization void Start() { RGResource.LoadGameObjectAsync("Prefabs/CubeWall", Test, 1); }
protected override void OnShown() { RGResource.LoadUIAsync("UI/main/main", LoadStartPackageComplete); }
// Use this for initialization void Start() { RGResource.LoadGameObjectAsync("Prefabs/CubeWall", Test, 1); }
protected override void OnShown() { RGResource.LoadUIAsync("UI/main/main", LoadStartPackageComplete); }