public bool ILM_RGBKB_SetColor( RGBKB_Mode layout_mode, RGBKB_Effect layout_effect, RGBKB_Color layout_color) { return(false); }
public bool ILM_RGBKB_GetEffectALL( RGBKB_Mode layout_mode, ref RGBKB_Effect layout_effect, ref uint layout_light, ref uint layout_speed, ref RGBKB_Direction layout_direction, ref RGBKB_Color layout_color) { return(false); }
public bool ILM_RGBKB_SetEffectALL( RGBKB_Mode layout_mode, RGBKB_Effect layout_effect, uint layout_light, uint layout_speed, RGBKB_Direction layout_direction, RGBKB_Color layout_color, RGBKB_NV_SAVE layout_save) { return(false); }
public static void SetKeyboardColor(byte red, byte green, byte blue) { RGBKB_Color clr = new RGBKB_Color(true, 4U); for (uint ind = 0; ind < 4; ++ind) { clr.ColorBuffer[ind].R = red; clr.ColorBuffer[ind].G = green; clr.ColorBuffer[ind].B = blue; } //Console.WriteLine("!!! SET effect"); lm_manager.LM_SetEffectALL(RGBKB_Mode.Lighting, RGBKB_Effect.Single, 4, 0, RGBKB_Direction.LeftRight, clr, RGBKB_NV_SAVE.NOT_SAVE); lm_manager.LM_SetEffectALL(RGBKB_Mode.Lighting, RGBKB_Effect.Single, 4, 0, RGBKB_Direction.LeftRight, clr, RGBKB_NV_SAVE.SAVE); lm_manager.LM_SetEffectALL(RGBKB_Mode.Welcome, RGBKB_Effect.Single, 4, 0, RGBKB_Direction.LeftRight, clr, RGBKB_NV_SAVE.NOT_SAVE); lm_manager.LM_SetEffectALL(RGBKB_Mode.Welcome, RGBKB_Effect.Single, 4, 0, RGBKB_Direction.LeftRight, clr, RGBKB_NV_SAVE.SAVE); }