// Copy from public void CopyFrom(RFParticleCollisionDust source) { collidesWith = source.collidesWith; quality = source.quality; radiusScale = source.radiusScale; }
// Constructor public RFParticleCollisionDust() { collidesWith = RFParticles.RFParticleCollisionWithType.Everything; quality = ParticleSystemCollisionQuality.High; radiusScale = 1f; }