public Dictionary <int, GameObject> cubes_Blocks = new Dictionary <int, GameObject>(); //for Dynamic create BlockID // Use this for initialization void Start() { RFIB = new RFIBricks_Cores(ReaderIP, ReaderPower, Sensitive, EnableAntenna, Flag_ToConnectTheReade); //RFIB.setSerialcomPort("COM3"); RFIB.setShowSysMesg(false); RFIB.setShowReceiveTag(false); RFIB.setShowDebugMesg(false); //RFIB.setSysTagBased("7428 0000"); RFIB.setSysTagBased("2250 0000"); RFIB.setAllowBlockType(AllowBlockType); //[OPTIMIZATION] RFIB.setRefreshTime(300); RFIB.setDisappearTime(300); RFIB.setDelayForReceivingTime(200); RFIB.Num_Allow_LosslyStack = 1; RFIB.startReceive(); if (Flag_AddPreStackOnce) { RFIB.setPreStackOrders(PreStackOrders); } DrawBoard(); setBoardIDandSpecialMaterialBlcok(); }