void Start()
    {
        //menuAnimator = menuContainer.GetComponent<Animator>();
        source = gameObject.GetComponent <AudioSource>();

        /*
         * gameObject.transform.position =
         *  new Vector3(
         *      gameObject.transform.position.x,
         *      play_btn.transform.position.y,
         *      gameObject.transform.position.z
         *      );
         */
        SetSeletores(false, true);

        selecao = RETRYMENU.RETRY;
    }
    void Update()
    {
        if (!freezeControls)
        {
            if (Input.GetAxis("Vertical") > 0)
            {
                if (selecao != RETRYMENU.MENU)
                {
                    SetSeletores(true, false);
                    selecao = RETRYMENU.MENU;
                    source.PlayOneShot(menu_select, 1);
                }
            }
            else if (Input.GetAxis("Vertical") < 0)
            {
                if (selecao != RETRYMENU.RETRY)
                {
                    SetSeletores(false, true);
                    selecao = RETRYMENU.RETRY;
                    source.PlayOneShot(menu_select, 1);
                }
            }
            else if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetAxis("Enter") > 0)
            {
                switch (selecao)
                {
                case RETRYMENU.MENU:
                    LoadLevel(menuLevel);
                    break;

                case RETRYMENU.RETRY:
                    LoadLevel(gameLevel);
                    break;
                }
            }
        }
    }