public override void Draw(GameTime gameTime) { graphicsDevice.Clear(Color.LightCoral); //implements a camera spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, cam.get_transformation(graphicsDevice)); //background here platformList.Draw(spriteBatch); enemyList.Draw(spriteBatch); sliceList.Draw(spriteBatch); particleList.Draw(spriteBatch); player.Draw(spriteBatch); if (showbb) { //enemyList.drawInfo(spriteBatch, Color.Red, Color.Yellow); sliceList.drawInfo(spriteBatch, Color.Red, Color.Yellow); player.drawBB(spriteBatch, Color.Red); platformList.drawInfo(spriteBatch, Color.Red, Color.Yellow); LineBatch.drawLineRectangle(spriteBatch, new Rectangle((int)PlayerSpawnPosition.X, (int)PlayerSpawnPosition.Y, 20, 20), Color.Black); LineBatch.drawLineRectangle(spriteBatch, OutOfBounds, Color.Red); } goal.Draw(spriteBatch); spriteBatch.End(); //DRAW UI STUFF HERE spriteBatch.Begin(); abilityIconDoubleJump.Draw(spriteBatch); abilityIconDash.Draw(spriteBatch); abilityIconSlice.Draw(spriteBatch); TextRenderable score = new TextRenderable("SCORE: " + Game1.TimeScore.ToString(), new Vector2(100, 100), MenuScreen.menuFont, Color.Black); score.Draw(spriteBatch); //spriteBatch.Draw(texMouseCursor, new Vector2(InputManager.Instance.GetMousePositionX(), InputManager.Instance.GetMousePositionY()), Color.White); spriteBatch.Draw(texMouseCursor, null, new Rectangle(InputManager.Instance.GetMousePositionX(), InputManager.Instance.GetMousePositionY(), 30, 30), null, null, 0, null, Color.White, SpriteEffects.FlipHorizontally, 0); spriteBatch.End(); }
public override void Draw(GameTime gameTime) { Vector2 middleScreen = new Vector2(Game1.SCREEN_WIDTH / 2, Game1.SCREEN_HEIGHT / 2); spriteBatch.Begin(); textRenderable = new TextRenderable(titleString, middleScreen + new Vector2(0, -100), titleFont, Color.White); textRenderable.Draw(spriteBatch); for (int i = 0; i < menuStrings.Count; i++) { textRenderable = new TextRenderable(menuStrings[i], middleScreen + new Vector2(0, i * 50), menuFont, Color.White); textRenderable.Draw(spriteBatch); } textRenderable = new TextRenderable("HIGHSCORES", middleScreen + new Vector2(-300, -50), menuFont, Color.White); textRenderable.Draw(spriteBatch); for (int i = 0; i < 5; i++) { textRenderable = new TextRenderable((i + 1).ToString() + ". " + Game1.Scores[i].ToString(), middleScreen + new Vector2(-300, i * 50), menuFont, Color.White); textRenderable.Draw(spriteBatch); } if (unlockChallengeMode == true) { textRenderable = new TextRenderable("CHALLENGE HIGHSCORES", middleScreen + new Vector2(300, -50), menuFont, Color.Red); textRenderable.Draw(spriteBatch); for (int i = 0; i < 5; i++) { textRenderable = new TextRenderable((i + 1).ToString() + ". " + Game1.ChallengeScores[i].ToString(), middleScreen + new Vector2(300, i * 50), menuFont, Color.Red); textRenderable.Draw(spriteBatch); } } selector.Position = middleScreen + new Vector2(200, menuSelector * 50 - selector.getWidth() / 2); selector.Draw(spriteBatch); particleList.Draw(spriteBatch); sliceList.Draw(spriteBatch); spriteBatch.End(); }