示例#1
0
 private void Start()
 {
     ChangeQuality.setCurrentQuality();
     name = "MultiplayerManager";
     DontDestroyOnLoad(this);
     HeroCostume.Init();
     CharacterMaterials.Init();
     RCManager.ClearAll();
     heroes = new List <HERO>();
     titans = new List <TITAN>();
     hooks  = new List <Bullet>();
     AnarchyManager.DestroyMainScene();
 }
示例#2
0
    public void OnMasterClientSwitched(AOTEventArgs args)
    {
        print("OnMasterClientSwitched");
        if (gameTimesUp)
        {
            return;
        }

        if (PhotonNetwork.IsMasterClient)
        {
            GameModes.Load();
            GameModes.ForceChange();
            GameModes.oldHash["motd"] = null;
            RCManager.ClearAll();
            RestartGame(true, false);
        }
    }