示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.Android)
        {
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                SoundManager.instance.PlaySFX("Click_1");
                switch (quitStatus)
                {
                case QuitStatus.Lobby:
                    //종료하시겠습니까 창 출력
                    num++;
                    if (num == 1)
                    {
                        UIManager.instance.quitUI.go_QuitUI.SetActive(true);
                        num = -1;
                    }
                    else if (num == 0)
                    {
                        UIManager.instance.quitUI.go_QuitUI.SetActive(false);
                    }

                    break;

                case QuitStatus.ChapterSelect:
                    if (UIManager.instance.chapterSelectUI.coroutineNum == 0)
                    {
                        UIManager.instance.lobbyUI.StopCoroutine(UIManager.instance.chapterSelectUI.coroutine);
                    }
                    else
                    {
                        UIManager.instance.chapterSelectUI.StopCoroutine(UIManager.instance.chapterSelectUI.coroutine);
                    }

                    UIManager.instance.chapterSelectUI.go_ChapterSelectUI.SetActive(false);
                    UIManager.instance.lobbyUI.go_LobbyUI.SetActive(true);
                    UIManager.instance.lobbyUI.coroutine1 = StartCoroutine(UIManager.instance.lobbyUI.TextShake());
                    UIManager.instance.lobbyUI.coroutine2 = StartCoroutine(UIManager.instance.lobbyUI.SlimeRotation());
                    quitStatus = QuitStatus.Lobby;
                    break;

                case QuitStatus.Popup:
                    DeactivePopUP();
                    break;

                case QuitStatus.StageSelect:
                    UIManager.instance.chapterSelectUI.BackButton();
                    break;

                case QuitStatus.StopGame:
                    UIManager.instance.pauseUI.ContinueButton();
                    break;

                case QuitStatus.InGame:
                    UIManager.instance.PauseButton();
                    break;
                }
            }
        }
    }
示例#2
0
    public void ActivePopUp(GameObject _currentPopUp, QuitStatus _beforeQuitStatus)
    {
        SoundManager.instance.PlaySFX("Click_1");

        currentPopUp = _currentPopUp;

        currentPopUp.SetActive(true);

        beforeStatus = _beforeQuitStatus;

        quitStatus = QuitStatus.Popup;
    }
示例#3
0
    public void DeactivePopUP()
    {
        if (UIManager.instance.endingSceneUI.isEndingCredit)
        {
            UIManager.instance.endingSceneUI.StopCoroutine(UIManager.instance.endingSceneUI.coroutine);
            UIManager.instance.endingSceneUI.isEndingCredit = false;
        }
        SoundManager.instance.PlaySFX("Click_1");

        currentPopUp.SetActive(false);

        quitStatus = beforeStatus;
    }