public static void Update(GamerEntity gamer) { gamer.input.CheckStayTime(); if (gamer.input.IsError) { //Console.WriteLine("IsError"); //gamer.Dispose(); return; } if (gamer.input.Now == GamerInput.Level.NotConnect) { } if (gamer.input.Now == GamerInput.Level.ConnectedNotRegister) { //註冊 gamer._lobbyHandler.SendToServer(EClientLobbyCode.Register, gamer.account.Info.Name); gamer.input.SetLevel(GamerInput.Level.WaitingRoomList); } if (gamer.input.Now == GamerInput.Level.WaitingJoinRoom) { var input = new QuickJoinInput { Price = 10, RoomType = (byte)EJoinRoomType.Standard, Token = gamer.accessToken, Name = gamer.account.Info.Name, SkinID = gamer.account.Snake.Skin.EquipID }; gamer._lobbyHandler.SendToServer(EClientLobbyCode.QuickJoin, input); gamer.input.SetLevel(GamerInput.Level.WaitingPeers); //LogProxy.WriteLine($"QuickJoin({gamer.account.Info.Name})"); } if (gamer.input.Now == GamerInput.Level.WaitEnterGaming) { if (!gamer.input.LobbyReady) { gamer.input.LobbyReady = true; gamer._lobbyHandler.SendToServer(EClientLobbyCode.PlayerReady, gamer.input.LobbyReady); } } if (gamer.input.Now == GamerInput.Level.Gaming) { gamer.botProxy.GameUpdate(TimeSpan.FromMilliseconds(TaskAgent.Delay)); if (gamer.input.IsOverGame) { gamer.input.ResetToLobby(); } } }
private static void QuickJoin(IGamerEntity gamer) { Console.WriteLine("Quick join Room."); Console.WriteLine(gamer.account.Info.Name); var input = new QuickJoinInput { Price = 10, RoomType = (byte)EJoinRoomType.Standard, Token = gamer.accessToken, Name = gamer.account.Info.Name, SkinID = gamer.account.Snake.Skin.EquipID }; gamer._lobbyHandler.SendToServer(EClientLobbyCode.QuickJoin, input); }