public Pikachu() { name = "Pikachu"; level = 100; nationalIdentifier = 25; defaultStats = new Dictionary <PokemonStat, int>(); defaultStats[PokemonStat.HP] = 211; defaultStats[PokemonStat.HP_MAX] = 211; defaultStats[PokemonStat.ATTACK] = 146; defaultStats[PokemonStat.DEFENSE] = 116; defaultStats[PokemonStat.SP_ATTACK] = 136; defaultStats[PokemonStat.SP_DEFENSE] = 136; defaultStats[PokemonStat.SPEED] = 216; attackActions = new AttackAction[4]; attackActions[0] = new Thunderbolt(); attackActions[1] = new QuickAttack(); attackActions[2] = new IronTail(); attackActions[3] = new Wish(); type = PokemonType.ELECTRIC; Init(); }
public Looter(string characterType, int level) : base(characterType, level) { CurrentHealth = level * level * 10; MaxHealth = level * level * 10; Damage = 1.5; MaxDamage = Damage; Defense = 100; MaxDefense = Defense; Energy = 0; EnergyFillRate = 6; CurrentQueueSize = 0; MaxQueueSize = 4; CriticalPercentage = 15; MaxCriticalPercentage = CriticalPercentage; MissPercentage = 15; MaxMissPercentage = MissPercentage; ExperienceMultiplier = 1.0; GoldMultiplier = 2.0; attackOne = new Attack(); attackTwo = new Steal(); attackThree = new QuickAttack(); attackFour = new Dash(); }