public void AndAClientThatConnectsToTheQueues() { var config = new ImplementationRunnerConfig() .SetHostname(Hostname) .SetPort(Port) .SetRequestQueueName(RequestQueueName) .SetResponseQueueName(ResponseQueueName) .SetAuditStream(auditStream); queueBasedImplementationRunnerBuilder = new QueueBasedImplementationRunner.Builder().SetConfig(config); queueBasedImplementationRunner = queueBasedImplementationRunnerBuilder.Create(); }
public void GivenTheBrokerIsNotAvailable() { auditStream.ClearLog(); var config = new ImplementationRunnerConfig() .SetHostname("111") .SetPort(Port) .SetRequestQueueName("X") .SetResponseQueueName("Y") .SetAuditStream(auditStream); queueBasedImplementationRunnerBuilder = new QueueBasedImplementationRunner.Builder().SetConfig(config); queueBasedImplementationRunner = queueBasedImplementationRunnerBuilder.Create(); }
/// <summary> /// ~~~~~~~~~~ Running the system: ~~~~~~~~~~~~~ /// /// From IDE: /// Configure the "BeFaster.App" solution to Run on External Console then run. /// /// From command line: /// msbuild befaster.sln; src\BeFaster.App\bin\Debug\BeFaster.App.exe /// /// To run your unit tests locally: /// Run the "BeFaster.App.Tests - Unit Tests" configuration. /// /// ~~~~~~~~~~ The workflow ~~~~~~~~~~~~~ /// /// By running this file you interact with a challenge server. /// The interaction follows a request-response pattern: /// * You are presented with your current progress and a list of actions. /// * You trigger one of the actions by typing it on the console. /// * After the action feedback is presented, the execution will stop. /// /// +------+-------------------------------------------------------------+ /// | Step | The usual workflow | /// +------+-------------------------------------------------------------+ /// | 1. | Run this file. | /// | 2. | Start a challenge by typing "start". | /// | 3. | Read description from the "challenges" folder | /// | 4. | Implement the required method in | /// | | .\src\BeFaster.App\Solutions | /// | 5. | Deploy to production by typing "deploy". | /// | 6. | Observe output, check for failed requests. | /// | 7. | If passed, go to step 3. | /// +------+-------------------------------------------------------------+ /// /// You are encouraged to change this project as you please: /// * You can use your preferred libraries. /// * You can use your own test framework. /// * You can change the file structure. /// * Anything really, provided that this file stays runnable. /// /// </summary> /// <param name="args">Action.</param> private static void Main(string[] args) { var runner = new QueueBasedImplementationRunner.Builder() .SetConfig(Utils.GetRunnerConfig()) .WithSolutionFor("sum", p => SumSolution.Sum(p[0].AsInt(), p[1].AsInt())) .WithSolutionFor("hello", p => HelloSolution.Hello(p[0])) .WithSolutionFor("fizz_buzz", p => FizzBuzzSolution.FizzBuzz(p[0].AsInt())) .WithSolutionFor("checkout", p => CheckoutSolution.Checkout(p[0])) .Create(); ChallengeSession.ForRunner(runner) .WithConfig(Utils.GetConfig()) .WithActionProvider(new UserInputAction(args)) .Start(); Console.Write("Press any key to continue . . . "); Console.ReadKey(); }
/// <summary> /// ~~~~~~~~~~ Running the system: ~~~~~~~~~~~~~ /// /// From IDE: /// Configure the "BeFaster.App" solution to Run on External Console then run. /// /// From command line: /// msbuild befaster.sln; src\BeFaster.App\bin\Debug\BeFaster.App.exe /// or /// msbuild befaster.sln; mono src/BeFaster.App/bin/Debug/BeFaster.App.exe /// /// To run your unit tests locally: /// Run the "BeFaster.App.Tests - Unit Tests" configuration. /// /// ~~~~~~~~~~ The workflow ~~~~~~~~~~~~~ /// /// By running this file you interact with a challenge server. /// The interaction follows a request-response pattern: /// * You are presented with your current progress and a list of actions. /// * You trigger one of the actions by typing it on the console. /// * After the action feedback is presented, the execution will stop. /// /// +------+-------------------------------------------------------------+ /// | Step | The usual workflow | /// +------+-------------------------------------------------------------+ /// | 1. | Run this file. | /// | 2. | Start a challenge by typing "start". | /// | 3. | Read description from the "challenges" folder | /// | 4. | Implement the required method in | /// | | .\src\BeFaster.App\Solutions | /// | 5. | Deploy to production by typing "deploy". | /// | 6. | Observe output, check for failed requests. | /// | 7. | If passed, go to step 3. | /// +------+-------------------------------------------------------------+ /// /// You are encouraged to change this project as you please: /// * You can use your preferred libraries. /// * You can use your own test framework. /// * You can change the file structure. /// * Anything really, provided that this file stays runnable. /// /// </summary> /// <param name="args">Action.</param> private static void Main(string[] args) { var runner = new QueueBasedImplementationRunner.Builder(). SetConfig(Utils.GetRunnerConfig()). WithSolutionFor("sum", (List <JToken> p) => SumSolution.Sum(p[0].ToObject <int>(), p[1].ToObject <int>())). WithSolutionFor("hello", (List <JToken> p) => HelloSolution.Hello(p[0].ToObject <string>())). WithSolutionFor("array_sum", (List <JToken> p) => ArraySumSolution.Compute((p[0].ToObject <List <int> >()))). WithSolutionFor("int_range", (List <JToken> p) => IntRangeSolution.Generate(p[0].ToObject <int>(), p[1].ToObject <int>())). WithSolutionFor("fizz_buzz", (List <JToken> p) => FizzBuzzSolution.FizzBuzz(p[0].ToObject <int>())). WithSolutionFor("checkout", (List <JToken> p) => CheckoutSolution.Checkout(p[0].ToObject <string>())). Create(); ChallengeSession.ForRunner(runner) .WithConfig(Utils.GetConfig()) .WithActionProvider(new UserInputAction(args)) .Start(); Console.Write("Press any key to continue . . . "); Console.ReadKey(); }