public void StartDownload(Queue.QueueEntry.Source source, Queue.QueueEntry entry) { this.queue_entry = entry; this.source = source; StartDownload(); }
public void StartDownload(string filename, string output_filename, long output_file_length) { //this.output_filename = output_filename; //this.filename = filename; queue_entry = new Queue.QueueEntry(); queue_entry.OutputFilename = output_filename; queue_entry.Filesize = output_file_length; source = new Queue.QueueEntry.Source(); source.Filename = filename; StartDownload(); }
public void GetFileList(Queue.QueueEntry entry) { //try to download a filelist that the peer offers by his supports //it would be fine to have these converted on the spot to our standard filelist format (files.xml.bz2) this.queue_entry = entry; this.source = entry.Sources[0];//filelist queue entry have exactly one source , no more no less direction = ConnectionDirection.Download; long start_pos = 1; if (File.Exists(queue_entry.OutputFilename)) { File.Delete(queue_entry.OutputFilename);//delete old filelist if happen to be there } string filename = "MyList.DcLst"; if (CheckForExtension("XmlBZList")) filename = "files.xml.bz2"; else if (CheckForExtension("BZList")) filename = "MyList.bz2"; source.Filename = filename; if (CheckForExtension("ADCGet")) { start_pos = start_pos - 1; SendCommand("ADCGET", "file " + source.Filename + " " + start_pos + " -1"); Console.WriteLine("Trying to adc-fetch filelist(" + filename + ") from: '" + entry.Sources[0].UserName + "'"); } else { SendCommand("Get", filename + "$" + start_pos); Console.WriteLine("Trying to fetch filelist(" + filename + ") from: '" + entry.Sources[0].UserName + "'"); } }