public void All_WithData_ReturnsSameData()
        {
            var options = new DbContextOptionsBuilder <GameInfoContext>()
                          .UseInMemoryDatabase(databaseName: "Db_WithQuests")
                          .Options;

            using (var context = new GameInfoContext(options))
            {
                var service = new QuestsService(context, null);

                var quests = new List <Quest>
                {
                    new Quest()
                    {
                        Title = "1", QuestText = "1", CompletionCondition = "1"
                    },
                    new Quest()
                    {
                        Title = "2", QuestText = "2", CompletionCondition = "2"
                    },
                    new Quest()
                    {
                        Title = "3", QuestText = "3", CompletionCondition = "3"
                    }
                };

                context.Quests.AddRange(quests);
                context.SaveChanges();

                Assert.Equal(3, service.All().Count);
            }
        }
        public void All_WithNoData_ReturnsNoData()
        {
            var options = new DbContextOptionsBuilder <GameInfoContext>()
                          .UseInMemoryDatabase(databaseName: "NoQuests_Db")
                          .Options;

            using (var context = new GameInfoContext(options))
            {
                var service = new QuestsService(context, null);
                Assert.Equal(0, service.All().Count);
            }
        }