public void NextStelling() { SessionData.CSESSION.timeSavedAtFirstRound += Mathf.Round(timer.TimeCount); SessionData.CSESSION.opinionLikes += opinionLikes; OpinionLikes = 0; timer.TimeCount = timer.StartTime; playerIndex++; gameObject.SetActive(false); questionScreen.gameObject.SetActive(true); questionScreen.GetStelling(); if (playerIndex > SessionData.CSESSION.player_count) { //RoundManager.instance.NextButtonClicked(); //gameObject.SetActive(false); return; } GetStelling(); }