protected void LoadQuestion(QuestionSystemEnums.QuestionType questionType) { Question questionLoaded = QuestionBuilder.GetQuestion(questionType); string question = questionLoaded.question; gameObject.transform.GetChild(0).GetComponent <Text> ().text = question; questionAnswer = questionLoaded.answers.Length == 2 ? (questionLoaded.answers[0].ToUpper() + "/" + questionLoaded.answers[1].ToUpper()): questionLoaded.answers[UnityEngine.Random.Range(0, questionLoaded.answers.Length)].ToUpper(); }