//ボスステージ進入失敗 public void BossStartFailed() { //表示 DisplayInfomationText.text = "ゲームオーバー!"; //キャラクターがゆっくり止まる status = Question.SolveStatus.Stoping; //SE SEManagerPrefab.Play(SEManager.SEs.InCorrect); }
void Start() { //SEのインスタンス生成 SEManagerPrefab = Instantiate(SEManagerPrefab) as SEManager; SEManagerPrefab.name = "SEs"; //初期化 Question.QuestionManager.Create(ref QuestionFuncs, SEManagerPrefab, QuestionText, AnswerPrefab, AnswerText, CorrectAnswerText, this, "Lesson" + CurrentlyUserInfo.selectedLevel.ToString()); status = Question.SolveStatus.Waiting; }
void Update() { QuestionFuncs.UpdateQuestion(ref timerForNextQues, ref status); /*timerForNextQuesが更新されたら、timerForNextQues秒後に次の問題を出力*/ if (timerForNextQues > 0.0f) { timerForNextQues -= Time.deltaTime; if (timerForNextQues <= 0) { timerForNextQues = 0; QuestionFuncs.UpdateToNextQuestion(); timeoutTimer = TIMEOUTTICK; } } else { if (status == Question.SolveStatus.Solving) { //制限時間を数える timeoutTimer -= Time.deltaTime; } //時間切れ if (timeoutTimer <= 0) { timerForNextQues = Question.QuestionManager.TICK_X; /*間違ったこととみなす*/ if (status == Question.SolveStatus.Solving) { status = Question.SolveStatus.Incorrect; } QuestionFuncs.ClearQuestion(); QuestionText.text = "時間切れ"; } //テキストオブジェクトに出力 TimeoutText.text = "残り:" + (int)timeoutTimer + "秒"; //タイマーをスクロールバーで表示 TimerBar.size = timeoutTimer / TIMEOUTTICK; } ////問題がまだ設定されていない状況なら処理終了 //if (status == Question.SolveStatus.Solving) // return; /*不正解だったらダメージアニメ開始*/ switch (status) { case Question.SolveStatus.Correct: if (!CurrentlyUserInfo.bBoss) { CurrentScoreText.text = "点数:" + CurrentlyUserInfo.score.ToString(); } else { CurrentScoreText.text = "点数:" + (CurrentlyUserInfo.bossScore + CurrentlyUserInfo.score).ToString(); } break; case Question.SolveStatus.Incorrect: if (!Panel.GetBool("Damaged")) { Panel.SetBool("Damaged", true); } break; default: break; } //WarningAnimation終了 if (WarningAnimation && WarningAnimator.GetBool("IsEnd")) { WarningAnimation = false; QuestionFuncs.UpdateToNextQuestion(); } }
//ステータスを取得 void GetStatus() { status = Question_Mng.status; }