// Start is called before the first frame update void Start() { rb2d = GetComponent <Rigidbody2D>(); quest_giver = FindObjectOfType <Quest_Giver>(); }
// Start is called before the first frame update void Start() { player_death = FindObjectOfType <PlayerDeath>(); quest_giver = FindObjectOfType <Quest_Giver>(); pool = GameObject.Find("Tilemap").GetComponent <ObjectPoolNS>(); }