private void QuestUISelected(QuestUI questUI)
 {
     if (selectedQuest != null)
     {
         selectedQuest.SetDeslected();
     }
     questUI.SetSelected();
     selectedQuest         = questUI;
     questTitle.text       = questUI.questTracker.quest.name;
     questDescription.text = questUI.questTracker.quest.description;
     updateGoalText();;
     questDetailContainer.gameObject.SetActive(true);
 }