void CancelBlink()
 {
     wantedState = QuestProgressStateNet.QUEST_NOTHING;
     blinkState = false;
     spriteNormal.Hide(false);
     spriteDone.Hide(true);
     balloon.SetActiveRecursively(false);
     CancelInvoke("Blink");
 }
示例#2
0
	public static QuestProgressState ConvertQuestProgressNetToClient(QuestProgressStateNet _questProgressStateNet)
	{
		if (_questProgressStateNet == QuestProgressStateNet.QUEST_START)
			return QuestProgressState.QUEST_PROGRESS_IN;
		else if (_questProgressStateNet == QuestProgressStateNet.QUEST_CLEAR)
			return QuestProgressState.QUEST_PROGRESS_CLEAR;
		else if (_questProgressStateNet == QuestProgressStateNet.QUEST_CLEAR_IMMEDIATELY)
			return QuestProgressState.QUEST_PROGRESS_IMMEDIATELY_CLEAR;
		else if (_questProgressStateNet == QuestProgressStateNet.QUEST_FAIL)
			return QuestProgressState.QUEST_PROGRESS_FAIL;
		else if (_questProgressStateNet == QuestProgressStateNet.QUEST_WANTED_NEW)
			return QuestProgressState.QUEST_PROGRESS_IN;
		else
			return QuestProgressState.QUEST_PROGRESS_MAX;
	}