void CancelBlink() { wantedState = QuestProgressStateNet.QUEST_NOTHING; blinkState = false; spriteNormal.Hide(false); spriteDone.Hide(true); balloon.SetActiveRecursively(false); CancelInvoke("Blink"); }
public static QuestProgressState ConvertQuestProgressNetToClient(QuestProgressStateNet _questProgressStateNet) { if (_questProgressStateNet == QuestProgressStateNet.QUEST_START) return QuestProgressState.QUEST_PROGRESS_IN; else if (_questProgressStateNet == QuestProgressStateNet.QUEST_CLEAR) return QuestProgressState.QUEST_PROGRESS_CLEAR; else if (_questProgressStateNet == QuestProgressStateNet.QUEST_CLEAR_IMMEDIATELY) return QuestProgressState.QUEST_PROGRESS_IMMEDIATELY_CLEAR; else if (_questProgressStateNet == QuestProgressStateNet.QUEST_FAIL) return QuestProgressState.QUEST_PROGRESS_FAIL; else if (_questProgressStateNet == QuestProgressStateNet.QUEST_WANTED_NEW) return QuestProgressState.QUEST_PROGRESS_IN; else return QuestProgressState.QUEST_PROGRESS_MAX; }