示例#1
0
        private void Refresh()
        {
            QuestParam dataOfClass = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null);

            if (dataOfClass == null)
            {
                return;
            }
            if (!dataOfClass.HasMission())
            {
                GameUtility.SetGameObjectActive(this.m_NoMissionText, true);
            }
            else
            {
                this.CreateItems(dataOfClass);
                this.SortItems();
            }
        }
示例#2
0
        private void Start()
        {
            QuestParam  questParam = (QuestParam)null;
            SceneBattle instance   = SceneBattle.Instance;

            if (Object.op_Inequality((Object)instance, (Object)null))
            {
                questParam           = instance.CurrentQuest;
                instance.OnQuestEnd += new SceneBattle.QuestEndEvent(this.OnQuestEnd);
                if (questParam != null && questParam.CheckAllowedAutoBattle())
                {
                    if (Object.op_Inequality((Object)this.AutoPlayOn, (Object)null))
                    {
                        ((Component)this.AutoPlayOn).get_gameObject().SetActive(!instance.Battle.RequestAutoBattle);
                        // ISSUE: method pointer
                        ((UnityEvent)this.AutoPlayOn.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(TurnOnAutoPlay)));
                    }
                    if (Object.op_Inequality((Object)this.AutoPlayOff, (Object)null))
                    {
                        ((Component)this.AutoPlayOff).get_gameObject().SetActive(instance.Battle.RequestAutoBattle);
                        // ISSUE: method pointer
                        ((UnityEvent)this.AutoPlayOff.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(TurnOffAutoPlay)));
                    }
                    if (Object.op_Inequality((Object)this.AutoPlay, (Object)null))
                    {
                        ((Component)this.AutoPlay).get_gameObject().SetActive(true);
                        GameUtility.SetToggle(this.AutoPlay, instance.Battle.RequestAutoBattle);
                        // ISSUE: method pointer
                        ((UnityEvent <bool>) this.AutoPlay.onValueChanged).AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__123)));
                    }
                    if (Object.op_Inequality((Object)this.AutoMode_Parent, (Object)null))
                    {
                        this.AutoMode_Parent.get_gameObject().SetActive(instance.Battle.RequestAutoBattle);
                    }
                    if (Object.op_Inequality((Object)this.AutoMode_Treasure, (Object)null))
                    {
                        this.AutoMode_Treasure.SetActive(GameUtility.Config_AutoMode_Treasure.Value);
                    }
                    if (Object.op_Inequality((Object)this.AutoMode_Skill, (Object)null))
                    {
                        this.AutoMode_Skill.SetActive(GameUtility.Config_AutoMode_DisableSkill.Value);
                    }
                }
                else
                {
                    if (Object.op_Inequality((Object)this.AutoPlayOn, (Object)null))
                    {
                        ((Component)this.AutoPlayOn).get_gameObject().SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.AutoPlayOff, (Object)null))
                    {
                        ((Component)this.AutoPlayOff).get_gameObject().SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.AutoPlay, (Object)null))
                    {
                        ((Component)this.AutoPlay).get_gameObject().SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.AutoMode_Parent, (Object)null))
                    {
                        this.AutoMode_Parent.SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.AutoMode_Treasure, (Object)null))
                    {
                        this.AutoMode_Treasure.SetActive(false);
                    }
                    if (Object.op_Inequality((Object)this.AutoMode_Skill, (Object)null))
                    {
                        this.AutoMode_Skill.SetActive(false);
                    }
                }
            }
            if (Object.op_Inequality((Object)this.DebugButton, (Object)null))
            {
                this.DebugButton.SetActive(false);
            }
            if (Object.op_Inequality((Object)this.MissionButton, (Object)null) && questParam != null)
            {
                bool flag = questParam.HasMission();
                if (Object.op_Implicit((Object)instance) && instance.Battle != null && (instance.Battle.IsOrdeal && questParam.state != QuestStates.Cleared))
                {
                    flag = false;
                }
                if (this.HideMissionButton)
                {
                    this.MissionButton.SetActive(flag);
                }
                else
                {
                    Selectable component = (Selectable)this.MissionButton.GetComponent <Selectable>();
                    if (Object.op_Inequality((Object)component, (Object)null))
                    {
                        component.set_interactable(flag);
                    }
                }
            }
            if (!Object.op_Inequality((Object)this.ExitButton, (Object)null))
            {
                return;
            }
            bool flag1 = questParam != null && questParam.CheckAllowedRetreat();

            this.ExitButton.SetActive(flag1);
            if (!flag1 || !Object.op_Inequality((Object)instance, (Object)null) || !instance.IsPlayingArenaQuest)
            {
                return;
            }
            ((Text)this.ExitButton.GetComponentInChildren <LText>(true)).set_text(LocalizedText.Get("sys.BTN_RETIRE_ARENA"));
            if (!instance.Battle.IsArenaSkip)
            {
                return;
            }
            Button component1 = (Button)this.ExitButton.GetComponent <Button>();

            if (!Object.op_Implicit((Object)component1))
            {
                return;
            }
            ((Selectable)component1).set_interactable(false);
        }
示例#3
0
        private bool Test()
        {
            PlayerData player = MonoSingleton <GameManager> .Instance.Player;

            switch (this.Condition)
            {
            case FlowNode_Condition.Conditions.QUEST_HASENOUGHSTAMINA:
                QuestParam quest1 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID);

                if (quest1 != null)
                {
                    return(MonoSingleton <GameManager> .Instance.Player.Stamina >= quest1.RequiredApWithPlayerLv(player.Lv, true));
                }
                break;

            case FlowNode_Condition.Conditions.FRIEND_ISFRIEND:
                SupportData supportData1;
                if ((supportData1 = this.GetSupportData()) != null)
                {
                    return(supportData1.IsFriend());
                }
                return(false);

            case FlowNode_Condition.Conditions.PARTY_LEADERSKILLAVAIL:
                PartyData dataOfClass1;
                if ((dataOfClass1 = DataSource.FindDataOfClass <PartyData>(((Component)this).get_gameObject(), (PartyData)null)) != null)
                {
                    return(this.GetLeaderSkill(dataOfClass1) != null);
                }
                break;

            case FlowNode_Condition.Conditions.FRIEND_LEADERSKILLAVAIL:
                SupportData supportData2;
                if ((supportData2 = this.GetSupportData()) != null)
                {
                    return(supportData2.LeaderSkill != null);
                }
                break;

            case FlowNode_Condition.Conditions.PARTY_LEADEREXIST:
                for (int index = 0; index < player.Partys.Count; ++index)
                {
                    if (player.Partys[index].GetUnitUniqueID(player.Partys[index].LeaderIndex) == 0L)
                    {
                        return(false);
                    }
                }
                return(true);

            case FlowNode_Condition.Conditions.TARGET_COMMANDVALID:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.UIParam_TargetValid);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_DROPSKAKERA:
                QuestParam dataOfClass2;
                if ((dataOfClass2 = DataSource.FindDataOfClass <QuestParam>(((Component)this).get_gameObject(), (QuestParam)null)) != null && !UnityEngine.Object.op_Equality((UnityEngine.Object)QuestDropParam.Instance, (UnityEngine.Object)null))
                {
                    return(QuestDropParam.Instance.GetHardDropPiece(dataOfClass2.iname, GlobalVars.GetDropTableGeneratedDateTime()) != null);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_FIRSTTURN:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.UnitStartCount <= 1);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_NEEDFRIENDREQUEST:
                SupportData support = (SupportData)GlobalVars.SelectedSupport;
                if (support == null || support.IsFriend())
                {
                    return(false);
                }
                FriendData friendData = player.Friends.Find((Predicate <FriendData>)(f => f.FUID == support.FUID));
                if (friendData == null)
                {
                    return(true);
                }
                return(friendData.State == FriendStates.Friend || friendData.State != FriendStates.Follow ? false : false);

            case FlowNode_Condition.Conditions.PLAYER_LEVELCHANGED:
                return((bool)GlobalVars.PlayerLevelChanged);

            case FlowNode_Condition.Conditions.NEWGAME:
                return(GameUtility.Config_NewGame.Value);

            case FlowNode_Condition.Conditions.BTLIDSET:
                return((long)GlobalVars.BtlID != 0L);

            case FlowNode_Condition.Conditions.QUEST_ISMULTIPLAY:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsPlayingMultiQuest);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_ISARENA:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsPlayingArenaQuest);
                }
                break;

            case FlowNode_Condition.Conditions.ARENA_RANKUP:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsArenaRankupInfo());
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_HASREWARD:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(!SceneBattle.Instance.Battle.GetQuestRecord().IsZero);
                }
                break;

            case FlowNode_Condition.Conditions.TERMSOFUSE_AGREED:
                return(MonoSingleton <GameManager> .Instance.IsAgreeTermsOfUse());

            case FlowNode_Condition.Conditions.FRIEND_VALID:
                return(this.GetSupportData() != null);

            case FlowNode_Condition.Conditions.QUEST_ENDSILENT:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.CurrentQuest.Silent);
                }
                break;

            case FlowNode_Condition.Conditions.IS_NOT_ENOUGH_SUPPORT_COST:
                SupportData supportData3 = this.GetSupportData();
                if (supportData3 != null)
                {
                    int gold = player.Gold;
                    if (supportData3.GetCost() > gold)
                    {
                        return(true);
                    }
                    break;
                }
                break;

            case FlowNode_Condition.Conditions.MULTI_PLAY_IS_UNLOCKED:
                return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiPlay));

            case FlowNode_Condition.Conditions.QUEST_IS_ENABLE_AUTOBATTLE:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    QuestParam quest2 = SceneBattle.Instance.Battle.GetQuest();
                    if (quest2 != null)
                    {
                        return(quest2.CheckAllowedAutoBattle());
                    }
                    return(false);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_AUTOBATTLE:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.Battle.IsAutoBattle);
                }
                break;

            case FlowNode_Condition.Conditions.DEBUGBUILD:
                return(GameUtility.IsDebugBuild);

            case FlowNode_Condition.Conditions.IS_BEGINNER:
                return(MonoSingleton <GameManager> .Instance.Player.IsBeginner());

            case FlowNode_Condition.Conditions.IS_END_TUTORIAL:
                return((MonoSingleton <GameManager> .Instance.Player.TutorialFlags & 1L) != 0L);

            case FlowNode_Condition.Conditions.IS_GET_UNIT:
                return(MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUnitID(DataSource.FindDataOfClass <UnitParam>(((Component)this).get_gameObject(), (UnitParam)null).iname) != null);

            case FlowNode_Condition.Conditions.VERSUS_UNLOCK:
                return(MonoSingleton <GameManager> .Instance.Player.CheckUnlock(UnlockTargets.MultiVS));

            case FlowNode_Condition.Conditions.QUEST_IS_SHOW_REVIEW:
                if (!string.IsNullOrEmpty(GlobalVars.SelectedQuestID))
                {
                    QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID);

                    if (quest2 != null)
                    {
                        return(quest2.ShowReviewPopup);
                    }
                    break;
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_FIRST_CLEAR:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsFirstWin);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_GPS:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null) && SceneBattle.Instance.CurrentQuest != null && SceneBattle.Instance.CurrentQuest.type == QuestTypes.Gps)
                {
                    return(true);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_HEAD:
                if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter))
                {
                    ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter);

                    if (area != null && area.IsGpsQuest())
                    {
                        return(area.children.Count > 0);
                    }
                    break;
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST:
                if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter))
                {
                    ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter);

                    if (area != null)
                    {
                        return(area.IsGpsQuest());
                    }
                    break;
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_GPSCHAPTER_QUEST_VALID:
                if (!string.IsNullOrEmpty((string)GlobalVars.SelectedChapter))
                {
                    ChapterParam area = MonoSingleton <GameManager> .Instance.FindArea((string)GlobalVars.SelectedChapter);

                    if (area != null)
                    {
                        return(area.HasGpsQuest());
                    }
                    break;
                }
                break;

            case FlowNode_Condition.Conditions.VALID_GPSGIFT:
                return(MonoSingleton <GameManager> .Instance.Player.ValidGpsGift);

            case FlowNode_Condition.Conditions.SCENE_CHANGING:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)HomeWindow.Current, (UnityEngine.Object)null))
                {
                    return(HomeWindow.Current.IsSceneChanging);
                }
                return(false);

            case FlowNode_Condition.Conditions.QUEST_IS_PLAY_LAST_DEMO:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsPlayLastDemo);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.Battle.IsRankingQuest);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_NEWSCORE:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsRankingQuestNewScore);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_JOIN_REWARD:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsRankingQuestJoinReward);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_RANKINGQUEST_RESULT_VALIDRANK:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.ValidateRankingQuestRank);
                }
                break;

            case FlowNode_Condition.Conditions.DIFFERENT_VERSION:
                string version = MyApplicationPlugin.get_version();
                string strB    = PlayerPrefsUtility.GetString(PlayerPrefsUtility.AWAKE_VERSION, string.Empty);
                PlayerPrefsUtility.SetString(PlayerPrefsUtility.AWAKE_VERSION, version, true);
                return(string.Compare(version, strB) != 0);

            case FlowNode_Condition.Conditions.SELECTQUEST_IS_MULTIGPS:
                if (!string.IsNullOrEmpty(GlobalVars.SelectedQuestID))
                {
                    QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID);

                    if (quest2 != null)
                    {
                        return(quest2.IsMultiAreaQuest);
                    }
                    break;
                }
                break;

            case FlowNode_Condition.Conditions.LINEQUEST_IS_MULTIGPS:
                if (!string.IsNullOrEmpty(FlowNode_OnUrlSchemeLaunch.LINEParam_Pending.iname))
                {
                    QuestParam quest2 = MonoSingleton <GameManager> .Instance.FindQuest(FlowNode_OnUrlSchemeLaunch.LINEParam_Pending.iname);

                    if (quest2 != null)
                    {
                        return(quest2.IsMultiAreaQuest);
                    }
                    break;
                }
                break;

            case FlowNode_Condition.Conditions.GPSQUEST_IS_VALID:
                return(MonoSingleton <GameManager> .Instance.IsValidAreaQuest());

            case FlowNode_Condition.Conditions.MULTI_GPSQUEST_IS_VALID:
                return(MonoSingleton <GameManager> .Instance.IsValidMultiAreaQuest());

            case FlowNode_Condition.Conditions.QUEST_IS_ORDEAL:
                if (UnityEngine.Object.op_Implicit((UnityEngine.Object)SceneBattle.Instance))
                {
                    return(SceneBattle.Instance.IsOrdealQuest);
                }
                break;

            case FlowNode_Condition.Conditions.QUEST_IS_GET_UNIT:
                if (UnityEngine.Object.op_Implicit((UnityEngine.Object)SceneBattle.Instance))
                {
                    return(SceneBattle.Instance.IsGetFirstClearItem);
                }
                break;

            case FlowNode_Condition.Conditions.VALID_FIRST_CHARGE_CAMPAIGN:
                if ((byte)MonoSingleton <GameManager> .Instance.Player.FirstChargeStatus != (byte)1)
                {
                    return((byte)MonoSingleton <GameManager> .Instance.Player.FirstChargeStatus == (byte)2);
                }
                return(true);

            case FlowNode_Condition.Conditions.GUERRILLASHOP_IS_STARTED:
                return(MonoSingleton <GameManager> .Instance.Player.IsGuerrillaShopStarted);

            case FlowNode_Condition.Conditions.QUEST_END_CARD_IS_SENDMAIL:
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null))
                {
                    return(SceneBattle.Instance.IsCardSendMail);
                }
                break;

            case FlowNode_Condition.Conditions.TOWER_QUEST_HAVE_MISSION:
                QuestParam quest3 = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID);

                if (quest3 != null && quest3.HasMission())
                {
                    return(true);
                }
                break;

            case FlowNode_Condition.Conditions.SHOW_BEGINNER_TOP_NOTIFY:
                if (player.IsBeginner() && PlayerPrefsUtility.GetInt(PlayerPrefsUtility.BEGINNER_TOP_HAS_VISITED, 0) == 0)
                {
                    return(true);
                }
                break;
            }
            return(false);
        }