public void Recycle() { questAgents.Clear(); questGroup = null; nameText.text = string.Empty; ObjectPool.Put(gameObject); }
private void OnEnable() { group = target as QuestGroup; _ID = serializedObject.FindProperty("_ID"); _name = serializedObject.FindProperty("_name"); }
public bool Add(QuestGroup questGroup) { try { questGroup.qg_datecreate = DateTime.Now; questGroup.qg_status = false; return(true); } catch (Exception) { return(false); } }
public void initMissionCard(Quest _quest) { quest = _quest; // _questGroup = quest.Group; MissionNameText.text = quest.TITLE; MissionDetailText.text = quest.DESC; // refreshMisionState(); }
private bool ExistsID() { QuestGroup[] groups = Resources.LoadAll <QuestGroup>("Configuration"); QuestGroup find = Array.Find(groups, x => x.ID == _ID.stringValue); if (!find) { return(false); //若没有找到,则ID可用 } //找到的对象不是原对象 或者 找到的对象虽是原对象但同ID超过一个 时为true return(find != group || (find == group && Array.FindAll(groups, x => x.ID == _ID.stringValue).Length > 1)); }
private void ReadQuestGroupsFromNode(XmlNode node) { if (node == null) { return; } foreach (XmlNode childNode in node.ChildNodes) { if (childNode.LocalName != "questgroup") { continue; } QuestGroup newQuestGroup = new QuestGroup(); newQuestGroup.id = uint.Parse(childNode.Attributes[IDATTR_NAME].Value); ReadLangStringFromNode(childNode, new LangStringPair(newQuestGroup.name, NAMENODE_NAME)); questGroups.Add(newQuestGroup.id, newQuestGroup); } }
public QuestAgentData(QuestGroup group, IEnumerable <QuestData> quests) { this.group = group; this.quests = new List <QuestData>(quests); }
public TableFile(string inFilename, byte[] rawData, byte[] inHeader, int[] ptrs, int baseAddr) { header = inHeader; filename = inFilename; //Assuming they'll always base 0. MemoryStream transFile = new MemoryStream(rawData); BinaryReader fileReader = new BinaryReader(transFile); transFile.Seek(8, SeekOrigin.Begin); int headerLoc = fileReader.ReadInt32(); transFile.Seek(headerLoc, SeekOrigin.Begin); unkShort1 = fileReader.ReadInt16(); unkShort2 = fileReader.ReadInt16(); timestamp = fileReader.ReadInt32(); int categoryAddr = fileReader.ReadInt32(); int questListAddr = fileReader.ReadInt32(); int catCount = fileReader.ReadInt16(); int questCount = fileReader.ReadInt16(); nameIndex = fileReader.ReadInt16(); descIndex = fileReader.ReadInt16(); startX = fileReader.ReadInt16(); startY = fileReader.ReadInt16(); enableCustomBackground = fileReader.ReadInt16(); backgroundNumber = fileReader.ReadInt16(); defaultIcon = fileReader.ReadInt16(); returnToCityIndex = fileReader.ReadInt16(); int returnAddr = fileReader.ReadInt32(); if (returnAddr != 0) { transFile.Seek(returnAddr - baseAddr, SeekOrigin.Begin); cityReturnQuest = fileReader.ReadInt32(); cityReturnZone = fileReader.ReadInt16(); cityReturnMap = fileReader.ReadInt16(); cityReturnEntry = fileReader.ReadInt32(); } int[] questList = new int[questCount]; transFile.Seek(questListAddr - baseAddr, SeekOrigin.Begin); for (int i = 0; i < questCount; i++) { questList[i] = fileReader.ReadInt32(); } transFile.Seek(categoryAddr - baseAddr, SeekOrigin.Begin); for (int i = 0; i < catCount; i++) { QuestGroup grp = new QuestGroup(); grp.questNums = new List <int>(); short firstQuest = fileReader.ReadInt16(); short currentListQuestCount = fileReader.ReadInt16(); for (int k = 0; k < currentListQuestCount; k++) { grp.questNums.Add(questList[k + firstQuest]); } grp.nameIndex = fileReader.ReadInt16(); grp.descIndex = fileReader.ReadInt16(); grp.unkShort1 = fileReader.ReadInt16(); grp.unkShort2 = fileReader.ReadInt16(); grp.unkBytes = fileReader.ReadBytes(0x14); categories.Add(grp); } }