private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { if (associatedQuest != null && evt.Quest.Id == associatedQuest.Id) { ShowState(associatedQuest.State); } return(false); }
private bool onQuestEnded(QuestEvents.QuestUpdated evt) { if (evt.Quest.State != Quest.QuestState.Active) { EndScopes(questEndingScopes); } return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { if (evt.Quest.Definition.Title == questData.Definition.Title) { questData = evt.Quest; loadQuestInventory(questData); } return(false); }
private bool onFTUEQuestUpdated(QuestEvents.QuestUpdated evt) { if (evt.Quest.Id == "AAC001Q001LeakyShip" && evt.Quest.State == Quest.QuestState.Completed) { eventChannel.RemoveListener <QuestEvents.QuestUpdated>(onFTUEQuestUpdated); CheckWithinDateRange(); } return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { if (evt.Quest.State != Quest.QuestState.Active && evt.Quest == Service.Get <QuestService>().ActiveQuest) { Service.Get <EventDispatcher>().RemoveListener <QuestEvents.QuestUpdated>(onQuestUpdated); Object.Destroy(base.gameObject); } return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { if (evt.Quest.State == Quest.QuestState.Completed || evt.Quest.State == Quest.QuestState.Suspended) { adjustSceneForQuest(isQuestActive: false); } else if (evt.Quest.State == Quest.QuestState.Active) { adjustSceneForQuest(isQuestActive: true); } return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { if (evt.Quest.Id == "AAC001Q001LeakyShip" && evt.Quest.State == Quest.QuestState.Completed) { eventChannel.RemoveListener <QuestEvents.QuestUpdated>(onQuestUpdated); PlatformObject.SetActive(value: true); BuoyObject.SetActive(value: true); HelpSign.SetActive(value: true); syncGameState(); } return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { if (evt.Quest.State == Quest.QuestState.Completed) { starIcon.gameObject.SetActive(value: false); } else if (evt.Quest.State == Quest.QuestState.Active) { loadSprite(evt.Quest); } return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { if (evt.Quest.State == Quest.QuestState.Active) { activeQuest = evt.Quest; } else if (evt.Quest == activeQuest) { activeQuest = null; } return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { setPlayerStatusData(dataEntityCollection.LocalPlayerHandle, evt.Quest.State == Quest.QuestState.Active, evt.Quest.Mascot.Name); return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { checkObjectiveState(); return(false); }
private bool onQuestUpdated(QuestEvents.QuestUpdated evt) { removeListeners(); Finish(); return(false); }