示例#1
0
    private void Start()
    {
        Quest.QuestInfo q = questController.GetCurrentInfo();
        Map             mapBeingCreated = null;

        if (q != null && q.forcedMap)
        {
            mapBeingCreated = Instantiate <Map>(q.forcedMap, Vector3.zero, Quaternion.identity);
        }
        else
        {
            mapBeingCreated = Instantiate <Map>(defaultMaps[Random.Range(0, defaultMaps.Length)], Vector3.zero, Quaternion.identity);
        }
        mapBeingCreated.InitializeMap(mapDestination);
    }