private static void DisableStoryDirectTimeoutIfNeeded(QuestBase quest) { if (!IsFirstStoryPhase() || !quest.IsSpecialQuest || !quest.IsOngoing) { return; } CampaignTime newDueTime = CampaignTime.Never; if (quest.QuestDueTime != newDueTime) { quest.ChangeQuestDueTime(newDueTime); ShowNotification( new TextObject("{=!}Quest time remaining was updated."), "event:/ui/notification/quest_update"); } }
private void SetStoryVisibleTimeoutIfNeeded(QuestBase quest) { if (!IsFirstStoryPhase() || !quest.IsSpecialQuest || !quest.IsOngoing) { return; } // set visible timeout to be when vanilla would have (silently) timed // out the quest, minus a day to make very sure the quest doesn't // somehow trigger vanilla's silent timeout too early. CampaignTime newDueTime = FirstPhase.Instance.FirstPhaseStartTime + CampaignTime.Years(FirstPhaseTimeLimitInYears) - CampaignTime.Days(1); if (quest.QuestDueTime != newDueTime) { quest.ChangeQuestDueTime(newDueTime); ShowNotification(new TextObject("{=QuestTimeRemainingUpdated}Quest time remaining was updated."), "event:/ui/notification/quest_update"); } }