示例#1
0
        public ExterminationQuest(ExterminationMissonBuilder builder, FlagList flags)
        {
            this.flags = flags;

            this.LEVEL                = builder.getLevel();
            this.TARGET_ID            = builder.getTargetId();
            this.compentionType       = CompentionType.FINISH;
            this.EXTERMINATION_NUMBER = builder.getExterminationNumber();
            INTERNAL_NUMBER           = flags.getEnemyKilled(TARGET_ID);

            this.NAME        = builder.getName();
            this.DESCRIPTION = builder.getDescription();
            this.FLAVOR_TEXT = builder.getFlavorText();
        }
示例#2
0
        public ExterminationQuest(FlagList flags, Client client)
        {
            this.LEVEL  = client.Level;
            this.client = client;
            this.flags  = flags;

            this.TARGET_ID = EnemyHelper.getRandomEnemyFromLevel(LEVEL);

            this.INTERNAL_NUMBER = flags.getEnemyKilled(TARGET_ID);

            var compensationTypes    = Enum.GetValues(typeof(CompentionType));
            int compensationTypeRand = UnityEngine.Random.Range(0, compensationTypes.Length - 1);

            this.compentionType = (CompentionType)compensationTypes.GetValue(compensationTypeRand);

            EXTERMINATION_NUMBER = LEVEL + UnityEngine.Random.Range(2, 6);

            var targetName = EnemyMasterManager.getInstance().getEnemyBuilderFromId(TARGET_ID).getName();

            NAME        = "駆除依頼";
            DESCRIPTION = targetName + "を" + EXTERMINATION_NUMBER + "匹倒す";
            FLAVOR_TEXT = "最近問題になっている" + targetName + "を駆除しよう";
        }