/// <summary> /// 平移旋转缩放矩阵 /// </summary> /// <param name="pos"></param> /// <param name="q"></param> /// <param name="s"></param> /// <returns></returns> public static Matrix4x4d TRS(Vector3d pos, Quaterniond q, Vector3d s) { Matrix4x4d m = Quaterniond.QuaternionToMatrix(q); m[0] *= s[0]; m[1] *= s[0]; m[2] *= s[0]; m[4] *= s[1]; m[5] *= s[1]; m[6] *= s[1]; m[8] *= s[2]; m[9] *= s[2]; m[10] *= s[2]; m[12] = pos[0]; m[13] = pos[1]; m[14] = pos[2]; return(m); }