public Sync(float time, Vector3Wrapper pos, Vector3Wrapper velocity, QuaternionWrapper rot) { this.time = time; this.pos = pos; this.velocity = velocity; this.rot = rot; }
public override void ReadFromFile(MemoryStream stream, bool isBigEndian) { base.ReadFromFile(stream, isBigEndian); Unk0 = stream.ReadUInt32(isBigEndian); RotationWrapper0 = new QuaternionWrapper(); RotationWrapper0.ReadFromFile(stream, isBigEndian); RotationWrapper1 = new QuaternionWrapper(); RotationWrapper1.ReadFromFile(stream, isBigEndian); RotationWrapper2 = new QuaternionWrapper(); RotationWrapper2.ReadFromFile(stream, isBigEndian); Unk1 = stream.ReadUInt16(isBigEndian); }
public SpinnerSync(float time, QuaternionWrapper rot) { this.time = time; this.rot = rot; }