示例#1
0
    // Use this for initialization
    IEnumerator Start()
    {
        first_quartz_  = null;
        second_quartz_ = null;
        quartz_prefab_ = GameObject.Find("Quartz");
        System.Random random       = new System.Random();
        Quartz[]      quartz_array = new Quartz[QUARTZ_NUMBER];
        for (int i = 0; i < QUARTZ_NUMBER; ++i)
        {
            Quartz new_quartz_script = ((GameObject)Instantiate(
                                            quartz_prefab_,
                                            new Vector3(i % QUARTZ_PER_ROW * 2.5f - 4.0f,
                                                        i / QUARTZ_PER_ROW * 2.5f - 4.0f,
                                                        0),
                                            Quaternion.identity)).GetComponent <Quartz>();
            quartz_array[i] = new_quartz_script;
            new_quartz_script.SetLevel(1);


            new_quartz_script.SetColor(colors[random.Next(0, 3)]);
            new_quartz_script.Toggle();
        }
        // TODO: use animation or other better way to replace wait.
        yield return(new WaitForSeconds(5));

        for (int i = 0; i < QUARTZ_NUMBER; ++i)
        {
            quartz_array[i].Toggle();
        }
    }
示例#2
0
    IEnumerator  OnCheckQuartz(GameObject quartz)
    {
        if (first_quartz_ == null)
        {
            first_quartz_ = quartz;
            first_quartz_.SendMessage("Toggle");
        }
        else if (second_quartz_ == null)
        {
            second_quartz_ = quartz;
            second_quartz_.SendMessage("Toggle");
            Quartz first_quartz_script  = first_quartz_.GetComponent <Quartz>();
            Quartz second_quartz_script = second_quartz_.GetComponent <Quartz>();

            int first_quartz_level  = first_quartz_script.GetLevel();
            int second_quartz_level = second_quartz_script.GetLevel();
            if (first_quartz_level != second_quartz_level)
            {
                // level doesn't match, destory the two quartz
                Destroy(first_quartz_);
                Destroy(second_quartz_);
            }
            else
            {
                // TODO: use animation to replace the wait
                yield return(new WaitForSeconds(0.5f));

                Vector3 new_position = first_quartz_.transform.position;


                Quartz.Colors first_color  = first_quartz_script.GetColor();
                Quartz.Colors second_color = second_quartz_script.GetColor();

                int new_level = first_quartz_level;
                Destroy(first_quartz_);
                Destroy(second_quartz_);
                first_quartz_  = null;
                second_quartz_ = null;
                Quartz new_quartz_script = ((GameObject)Instantiate(
                                                quartz_prefab_,
                                                new_position,
                                                Quaternion.identity)).GetComponent <Quartz>();
                if (first_color == second_color)
                {
                    new_quartz_script.SetColor(first_color);
                    new_quartz_script.SetLevel(new_level + 1);
                }
                else if (first_color != Quartz.Colors.BLUE &&
                         second_color != Quartz.Colors.BLUE)
                {
                    new_quartz_script.SetColor(Quartz.Colors.BLUE);
                    new_quartz_script.SetLevel(new_level);
                }
                else if (first_color != Quartz.Colors.YELLOW &&
                         second_color != Quartz.Colors.YELLOW)
                {
                    new_quartz_script.SetColor(Quartz.Colors.YELLOW);
                    new_quartz_script.SetLevel(new_level);
                }
                else if (first_color != Quartz.Colors.RED &&
                         second_color != Quartz.Colors.RED)
                {
                    new_quartz_script.SetColor(Quartz.Colors.RED);
                    new_quartz_script.SetLevel(new_level);
                }

                new_quartz_script.Toggle();
                // TODO: use animation to replace the wait
                yield return(new WaitForSeconds(0.5f));

                new_quartz_script.Toggle();
            }
        }
        else
        {
            print("You shoud not open a box with two boxes already opened");
        }
    }