public void GenerateProjections(double Average)
        {
            List <FootballPlayer> teamPlayers = new List <FootballPlayer>();

            teamPlayers.AddRange(Quarterbacks);
            teamPlayers.AddRange(RunningBacks);
            teamPlayers.AddRange(WideReceivers);
            teamPlayers.AddRange(TightEnds);

            double multiplier = (ImpliedScore - Average) / 60;
            double qbScore    = Quarterbacks.Sum(s => s.PreProjected);
            double rbScore    = RunningBacks.Sum(s => s.PreProjected);
            double wrScore    = WideReceivers.Sum(s => s.PreProjected);
            double teScore    = TightEnds.Sum(s => s.PreProjected);

            TeamTotalPoints = qbScore + rbScore + wrScore + teScore;
            double homeMultiplier = isHome ? 0.02 : 0;

            foreach (var player in teamPlayers)
            {
                double projectedAverage = player.PreProjected;
                double percentOfTeam    = projectedAverage / TeamTotalPoints + .25;
                double playerMultiplier = homeMultiplier + (multiplier * percentOfTeam) + (percentOfTeam * player.DVPMultiplier) + 1;
                player.Projected     = playerMultiplier * projectedAverage;
                player.PricePerPoint = player.Salary / player.Projected;
            }
        }