public void Can_ChangeQuality() { //Arrange QualityBasedConditionChanger qualityChanger = new QualityBasedConditionChanger(); var NewGlass = new TestGlass() { Quality = 100 }; var GoodGlass = new TestGlass() { Quality = 80 }; var DamagedGlass = new TestGlass() { Quality = 50 }; var BrokenGlass = new TestGlass() { Quality = 20 }; //Act qualityChanger.ChangeCondition(NewGlass); qualityChanger.ChangeCondition(GoodGlass); qualityChanger.ChangeCondition(DamagedGlass); qualityChanger.ChangeCondition(BrokenGlass); //Assert Assert.AreEqual("New", NewGlass.Condition); Assert.AreEqual("Good", GoodGlass.Condition); Assert.AreEqual("Damaged", DamagedGlass.Condition); Assert.AreEqual("Broken", BrokenGlass.Condition); }
public void Can_Check_Quality() { //Arrange IConditionChanger changer = new QualityBasedConditionChanger(); var qualityController = new QualityControl(); TestGlass goodQualityGlass = new TestGlass() { Quality = 100, Condition = "New" }; TestGlass brokenGlass = new TestGlass() { Quality = 15, Condition = "Broken" }; List <TestGlass> listOfGlassware = new List <TestGlass>() { goodQualityGlass, brokenGlass }; //Act qualityController.CheckQuality(goodQualityGlass); //Assert Assert.IsFalse(qualityController.QualityControlFailed); //Act qualityController.CheckQuality(brokenGlass); //Assert Assert.IsTrue(qualityController.QualityControlFailed); //Act qualityController.CheckQuality(listOfGlassware); //Assert Assert.IsTrue(qualityController.QualityControlFailed); }