public static void RemoveLeaf(QuadtreeWithRadiusLeaf <GameObject> leaf) { _quadtree.RemoveLeaf(leaf); }
private void Awake() { _transform = transform; _leaf = new QuadtreeWithRadiusLeaf <GameObject>(gameObject, GetLeafPosition(), _radius); }
public static void SetLeaf(QuadtreeWithRadiusLeaf <GameObject> leaf) { _quadtree.SetLeaf(leaf); }