void RemoveLeafFromChildren(QuadtreeBasicLeaf <T> leaf) { Debug.Log("位置在(" + _field.top + "," + _field.right + "," + _field.bottom + "," + _field.left + ")的树枝节点从子节点移除位置在" + leaf.position + "的叶子"); if (_upperRightChild._field.Contains(leaf.position)) { _upperRightChild.RemoveLeaf(leaf); } if (_lowerRightChild._field.Contains(leaf.position)) { _lowerRightChild.RemoveLeaf(leaf); } if (_lowerLeftChild._field.Contains(leaf.position)) { _lowerLeftChild.RemoveLeaf(leaf); } if (_upperLeftChild._field.Contains(leaf.position)) { _upperLeftChild.RemoveLeaf(leaf); } }
public static void RemoveLeaf(QuadtreeBasicLeaf <GameObject> leaf) { _quadtree.RemoveLeaf(leaf); }