public void ToQuadraticWithPortraitWindow()
        {
            window.ViewportPixelSize = new Size(75, 100);
            var screen = new QuadraticScreenSpace(window);

            Assert.AreEqual(new Vector2D(0.125f, 0), screen.TopLeft);
            Assert.AreEqual(new Vector2D(0.875f, 1), screen.BottomRight);
            Assert.AreEqual(new Rectangle(0.125f, 0, 0.75f, 1), screen.Viewport);
            Assert.AreEqual(new Vector2D(0.875f, 1f), screen.FromPixelSpace(new Vector2D(75, 100)));
            Assert.AreEqual(Vector2D.Half, screen.FromPixelSpace(new Vector2D(37.5f, 50)));
            Assert.IsTrue(screen.FromPixelSpace(new Size(10, 10)).IsNearlyEqual(new Size(0.1f, 0.1f)));
        }
示例#2
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        public void IfCameraNotAdjustedItBehavesIdenticallyToQuadraticScreenSpace()
        {
            var q = new QuadraticScreenSpace(window);
            var c = new Camera2DScreenSpace(window);

            Assert.IsTrue(
                c.FromPixelSpace(new Vector2D(1, 2)).IsNearlyEqual(q.FromPixelSpace(new Vector2D(1, 2))));
            Assert.IsTrue(
                c.FromPixelSpace(new Size(-3, 4)).IsNearlyEqual(q.FromPixelSpace(new Size(-3, 4))));
            Assert.IsTrue(
                c.ToPixelSpace(new Vector2D(2, 6)).IsNearlyEqual(q.ToPixelSpace(new Vector2D(2, 6))));
            Assert.IsTrue(c.ToPixelSpace(new Size(-2, 0)).IsNearlyEqual(q.ToPixelSpace(new Size(-2, 0))));
        }
        public void ToQuadraticWithNonSquareWindow()
        {
            window.ViewportPixelSize = new Size(100, 75);
            var screen = new QuadraticScreenSpace(window);

            Assert.AreEqual(0, screen.Left);
            Assert.AreEqual(0.125f, screen.Top);
            Assert.AreEqual(1, screen.Right);
            Assert.AreEqual(0.875f, screen.Bottom);
            Assert.AreEqual(new Rectangle(0, 0.125f, 1, 0.75f), screen.Viewport);
            Assert.AreEqual(new Vector2D(1f, 0.875f), screen.FromPixelSpace(new Vector2D(100, 75)));
            Assert.AreEqual(Vector2D.Half, screen.FromPixelSpace(new Vector2D(50, 37.5f)));
            Assert.IsTrue(screen.FromPixelSpace(new Size(10, 10)).IsNearlyEqual(new Size(0.1f, 0.1f)));
        }
        public void ToPixelInFullHdResolution()
        {
            window.ViewportPixelSize = new Size(1920, 1080);
            var screen = new QuadraticScreenSpace(window);

            Assert.AreEqual(new Vector2D(1680, 1500), screen.ToPixelSpace(new Vector2D(0.875f, 1f)));
            var somePoint        = screen.FromPixelSpace(new Vector2D(324, 483));
            var somePointPlusOne = screen.FromPixelSpace(new Vector2D(325, 483));

            Assert.IsFalse(somePoint.X.IsNearlyEqual(somePointPlusOne.X),
                           somePoint + " should not be nearly equal to " + somePointPlusOne);
            Assert.AreEqual(new Vector2D(324, 483), screen.ToPixelSpaceRounded(somePoint));
            Assert.AreEqual(new Vector2D(325, 483), screen.ToPixelSpaceRounded(somePointPlusOne));
        }
        public void ToQuadraticWithUnevenSize()
        {
            window.ViewportPixelSize = new Size(99, 199);
            var screen = new QuadraticScreenSpace(window);

            Assert.AreEqual(new Vector2D(0.2512563f, 0), screen.TopLeft);
            Assert.AreEqual(new Vector2D(0.7487437f, 1), screen.BottomRight);
            Assert.AreEqual(screen.BottomRight, screen.FromPixelSpace(new Vector2D(99, 199)));
        }
 public void ToQuadraticWithUnevenSize()
 {
     window.TotalPixelSize = new Size(99, 199);
     var screen = new QuadraticScreenSpace(window);
     Assert.AreEqual(new Point(0.2512563f, 0), screen.TopLeft);
     Assert.AreEqual(new Point(0.7487437f, 1), screen.BottomRight);
     Assert.AreEqual(screen.BottomRight, screen.FromPixelSpace(new Point(99, 199)));
 }
 public void ToQuadraticWithPortraitWindow()
 {
     window.TotalPixelSize = new Size(75, 100);
     var screen = new QuadraticScreenSpace(window);
     Assert.AreEqual(new Point(0.125f, 0), screen.TopLeft);
     Assert.AreEqual(new Point(0.875f, 1), screen.BottomRight);
     Assert.AreEqual(new Rectangle(0.125f, 0, 0.75f, 1), screen.Viewport);
     Assert.AreEqual(new Point(0.875f, 1f), screen.FromPixelSpace(new Point(75, 100)));
     Assert.AreEqual(Point.Half, screen.FromPixelSpace(new Point(37.5f, 50)));
     Assert.AreEqual(new Size(0.1f, 0.1f), screen.FromPixelSpace(new Size(10, 10)));
 }
 public void ToQuadraticWithNonSquareWindow()
 {
     window.TotalPixelSize = new Size(100, 75);
     var screen = new QuadraticScreenSpace(window);
     Assert.AreEqual(0, screen.Left);
     Assert.AreEqual(0.125f, screen.Top);
     Assert.AreEqual(1, screen.Right);
     Assert.AreEqual(0.875f, screen.Bottom);
     Assert.AreEqual(new Rectangle(0, 0.125f, 1, 0.75f), screen.Viewport);
     Assert.AreEqual(new Point(1f, 0.875f), screen.FromPixelSpace(new Point(100, 75)));
     Assert.AreEqual(Point.Half, screen.FromPixelSpace(new Point(50, 37.5f)));
     Assert.AreEqual(new Size(0.1f, 0.1f), screen.FromPixelSpace(new Size(10, 10)));
 }