示例#1
0
    protected override void OnUpdate()
    {
        Entities.ForEach((Entity entity, ref Translation translation, ref Rotation rotation, ref ProjectileData projectileData) =>
        {
            // Update position:
            float3 forwardVector = math.mul(rotation.Value, new float3(0, -1, 0));
            translation.Value   += forwardVector * projectileData.SpeedMultiplier * Time.deltaTime;

            // Update life time:
            projectileData.LifeTime += Time.deltaTime;
            if (projectileData.LifeTime >= projectileData.MaxLifeTime)
            {
                PostUpdateCommands.DestroyEntity(entity);
                return;
            }

            // Destroy if collided with asteroid and update the score (use more quadrant cells for better collision precision):
            int hashMapKey = QuadrantSystem.GetQuadrantHashMapKey(translation.Value);
            QuadrantSystem.QuadrantEntityData[] quadrantData = new QuadrantSystem.QuadrantEntityData[9];

            bool[] isCollision = new bool[9];
            isCollision[0]     = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[0]);

            isCollision[1] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey + 1, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[1]);
            isCollision[2] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey - 1, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[2]);

            isCollision[3] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey + QuadrantSystem.QuadrantYMultiplier, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[3]);
            isCollision[4] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey - QuadrantSystem.QuadrantYMultiplier, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[4]);

            isCollision[5] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey + 1 + QuadrantSystem.QuadrantYMultiplier, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[5]);
            isCollision[6] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey - 1 + QuadrantSystem.QuadrantYMultiplier, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[6]);

            isCollision[7] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey + 1 - QuadrantSystem.QuadrantYMultiplier, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[7]);
            isCollision[8] = AsteroidsSystem.IsCollisionWithAsteroid(hashMapKey - 1 - QuadrantSystem.QuadrantYMultiplier, entity, entity.Index, translation, QuadrantSystem.QuadrantAsteroidsMultiHashMap, out quadrantData[8]);

            for (int i = 0; i < isCollision.Length; i++)
            {
                if (isCollision[i])
                {
                    if (entity != Entity.Null)
                    {
                        PostUpdateCommands.DestroyEntity(entity);
                    }
                    if (quadrantData[i].entity != Entity.Null)
                    {
                        PostUpdateCommands.DestroyEntity(quadrantData[i].entity);
                    }

                    ShipSystem.Score++;
                    UI.UpdateScore(ShipSystem.Score);
                    break;
                }
            }
        });
    }
    public static bool IsCollisionWithAsteroid(int hashMapKey, Entity entity, int index, Translation translation, NativeMultiHashMap <int, QuadrantSystem.QuadrantEntityData> quadrantMultiHashMap, out QuadrantSystem.QuadrantEntityData quadrantData)
    {
        NativeMultiHashMapIterator <int> nativeMultiHashMapIterator;

        if (quadrantMultiHashMap.TryGetFirstValue(hashMapKey, out quadrantData, out nativeMultiHashMapIterator))
        {
            do
            {
                if (!entity.Equals(quadrantData.entity) && math.distance(translation.Value, quadrantData.position) < 0.25f)
                {
                    return(true);
                }
            } while(quadrantMultiHashMap.TryGetNextValue(out quadrantData, ref nativeMultiHashMapIterator));
        }
        return(false);
    }