private void Awake() { puzzleManager = new PuzzleManager(); quadrantManager = new QuadrantManager(); selectedIsm = Isms.GetIsms[new System.Random().Next(0, Isms.GetIsms.Count - 1)]; }
public void Initialise() { // Create a proxy to IInstrumentControl myInstrument = InstrumentControlProxy.GetInstance(); // Reference the Quadrant Manager myQuadrantManager = QuadrantManager.GetInstance(); }
private void Awake() { puzzleManager = new PuzzleManager(); // print("# of an points " + anchorPoints.Count); //print("# of an puzzle " + puzzlePrefabs.Count); quadrantManager = (QuadrantManager)ScriptableObject.CreateInstance("QuadrantManager"); quadrantManager.init(anchorPoints); selectedIsm = Isms.GetIsms[new System.Random().Next(0, Isms.GetIsms.Count - 1)]; }