示例#1
0
 private void resetQuadTileSetCache(RenderableObject ro)
 {
     if (ro.IsOn && ro is QuadTileSet)
     {
         QuadTileSet qts = (QuadTileSet)ro;
         qts.ResetCacheForCurrentView(worldWindow.DrawArgs.WorldCamera);
     }
     else if (ro is RenderableObjectList)
     {
         RenderableObjectList rol = (RenderableObjectList)ro;
         foreach (RenderableObject curRo in rol.ChildObjects)
         {
             resetQuadTileSetCache(curRo);
         }
     }
 }