public void Clear(PathfindingClear clear) { switch (clear) { case PathfindingClear.Path: ClearPath(); break; case PathfindingClear.Possible: tileMap.ResetPathfindingData(); break; case PathfindingClear.Both: ClearPath(); tileMap.ResetPathfindingData(); break; } }
public void Clear() => tileMap.ResetPathfindingData();